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Everybody Cheats?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7753966" data-attributes="member: 6778044"><p>I think that it’s only fair, in today’s broad range of play styles, that the more controversial rules are agreed upon up front. Of all the rules, this one in particular is important because it clearly poisons the well for those of us that prefer the style when people who don’t like it (including those that don’t even know they don’t like it) find out that it has been used and they feel cheated. </p><p></p><p>Even in AD&D days it probably would have been wiser to ensure that everybody was on the same page, because there is no mention of it outside the DMG. Actually, that may be the case in 5E too. </p><p></p><p>The reality is, for people coming from other games, it’s reasonable to assume that everybody is following the same rules. That does not mean a rule that allows fudging is wrong. But it is different from what many might expect. And if something is different that what somebody’s expectations are, it’s good to clear that up out front.</p><p></p><p>For example, I also make it clear that monster stats and abilities don’t necessarily match what’s in the MM. That’s an important distinction for a lot of players, because many expect them to be used as written. </p><p></p><p>Even clarifying that I don’t utilize the standard CR system or design encounters based on the party’s level, and that they need to pay attention and be prepared to run.</p><p></p><p>There are so many different ways to play I just think that setting proper expectations and determining whether there are any serious disagreements on play style. I might not change the play style depending on the circumstances, but I also would hope that somebody will give it a chance and I will be as transparent as possible. It’s a table decision, though and we can’t always accommodate everybody. </p><p></p><p>I exert more control in my home game. For a public game It varies. But the table has to agree, and the only way that happens is we have to talk about it.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7753966, member: 6778044"] I think that it’s only fair, in today’s broad range of play styles, that the more controversial rules are agreed upon up front. Of all the rules, this one in particular is important because it clearly poisons the well for those of us that prefer the style when people who don’t like it (including those that don’t even know they don’t like it) find out that it has been used and they feel cheated. Even in AD&D days it probably would have been wiser to ensure that everybody was on the same page, because there is no mention of it outside the DMG. Actually, that may be the case in 5E too. The reality is, for people coming from other games, it’s reasonable to assume that everybody is following the same rules. That does not mean a rule that allows fudging is wrong. But it is different from what many might expect. And if something is different that what somebody’s expectations are, it’s good to clear that up out front. For example, I also make it clear that monster stats and abilities don’t necessarily match what’s in the MM. That’s an important distinction for a lot of players, because many expect them to be used as written. Even clarifying that I don’t utilize the standard CR system or design encounters based on the party’s level, and that they need to pay attention and be prepared to run. There are so many different ways to play I just think that setting proper expectations and determining whether there are any serious disagreements on play style. I might not change the play style depending on the circumstances, but I also would hope that somebody will give it a chance and I will be as transparent as possible. It’s a table decision, though and we can’t always accommodate everybody. I exert more control in my home game. For a public game It varies. But the table has to agree, and the only way that happens is we have to talk about it. [/QUOTE]
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