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Everybody Cheats?
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<blockquote data-quote="Aldarc" data-source="post: 7754038" data-attributes="member: 5142"><p>And as it turns out "fudging" is a synonym with "cheating," "lying," "fraud," and "dishonesty." You are just endorsing a rose by any other name... And while the sense of "cheating" may not apply to your authority as GM, it does not erase the others that do apply, such as being dishonest, unethical, or playing falsely. So how is this not what [MENTION=22779]Hussar[/MENTION] referred to as a "feel good" semantics game? </p><p></p><p>But you <em>are</em> being dishonest and fradulent; that is literally the definition of what "fudging" is. You are trying to have your cake and eat it too just because you dislike feeling morally offended by use of the word "cheating" to describe "cheating." </p><p></p><p>I'm fine if you and your table agrees that cheating is okay, but I just hate the song-and-dance evasion about fudging not being GM cheating. </p><p></p><p>I don't think that sentence exists in isolation, but is instead couched in a section on the GM choosing to roll dice for the players. So that sentence does not appear to be about fudging but about the GM being able to control pacing and perspective through deciding when, how, and who can roll dice. </p><p></p><p>Furthermore, I don't think that Gygax advocates changing the die result when it comes to a character death. Instead, he appears to be advocating a prototype for a fiction first approach, such that the consequences and interpretation of the die results should follow from the fiction. The dice roll itself does not change; its imparted meaning within the context of the rules does. This idea becomes more explicit in Fate, for example: if you - as a player or GM - "take out" an opponent, then you get to dictate what happens to them: e.g., death, captured, injured, etc. </p><p></p><p>XP for this. Because it is this sentiment that truly lies behind the first formulation that actually referred to itself as "Rule Zero" (3rd Edition): </p><p>Rule Zero was "check with your dungeon master."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7754038, member: 5142"] And as it turns out "fudging" is a synonym with "cheating," "lying," "fraud," and "dishonesty." You are just endorsing a rose by any other name... And while the sense of "cheating" may not apply to your authority as GM, it does not erase the others that do apply, such as being dishonest, unethical, or playing falsely. So how is this not what [MENTION=22779]Hussar[/MENTION] referred to as a "feel good" semantics game? But you [I]are[/I] being dishonest and fradulent; that is literally the definition of what "fudging" is. You are trying to have your cake and eat it too just because you dislike feeling morally offended by use of the word "cheating" to describe "cheating." I'm fine if you and your table agrees that cheating is okay, but I just hate the song-and-dance evasion about fudging not being GM cheating. I don't think that sentence exists in isolation, but is instead couched in a section on the GM choosing to roll dice for the players. So that sentence does not appear to be about fudging but about the GM being able to control pacing and perspective through deciding when, how, and who can roll dice. Furthermore, I don't think that Gygax advocates changing the die result when it comes to a character death. Instead, he appears to be advocating a prototype for a fiction first approach, such that the consequences and interpretation of the die results should follow from the fiction. The dice roll itself does not change; its imparted meaning within the context of the rules does. This idea becomes more explicit in Fate, for example: if you - as a player or GM - "take out" an opponent, then you get to dictate what happens to them: e.g., death, captured, injured, etc. XP for this. Because it is this sentiment that truly lies behind the first formulation that actually referred to itself as "Rule Zero" (3rd Edition): Rule Zero was "check with your dungeon master." [/QUOTE]
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