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<blockquote data-quote="Lanefan" data-source="post: 7754241" data-attributes="member: 29398"><p>Seen from a certain angle, it can easily (and I'm half-tempted to sadly say correctly) taken as a socio-political decision hidden under aesthetics. Not so much in the intentional pacing of character progression (i.e. you'll be level x here in the story, level x+1 by the time you get there in the story) but in the sense that a) everyone has to be the same level* and thus equal and b) xp or levels are awarded largely if not entirely just for showing up, regardless what you actually do once there.</p><p></p><p>Contrast this with earlier editions where xp were awarded individually based on what the character did (or how much loot it scooped, same idea) and if you-as-character didn't do anything in the game you got no xp for it.</p><p></p><p>It does follow the participation-medal model, like it or not.</p><p></p><p>* - at least 5e has tried to break away from this a bit, in that by design it supports a variable-level party much better than 3e and 4e did.</p><p></p><p>We did away with xp-for-g.p. ages ago as one of a boatload of changes we made to the Gygax game but we still see ourselves as playing the Gygax game in spirit, even if our rules are almost a complete rewrite of what 1e started out as.</p><p></p><p>Agreed. Not using xp at all is a bridge too far.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7754241, member: 29398"] Seen from a certain angle, it can easily (and I'm half-tempted to sadly say correctly) taken as a socio-political decision hidden under aesthetics. Not so much in the intentional pacing of character progression (i.e. you'll be level x here in the story, level x+1 by the time you get there in the story) but in the sense that a) everyone has to be the same level* and thus equal and b) xp or levels are awarded largely if not entirely just for showing up, regardless what you actually do once there. Contrast this with earlier editions where xp were awarded individually based on what the character did (or how much loot it scooped, same idea) and if you-as-character didn't do anything in the game you got no xp for it. It does follow the participation-medal model, like it or not. * - at least 5e has tried to break away from this a bit, in that by design it supports a variable-level party much better than 3e and 4e did. We did away with xp-for-g.p. ages ago as one of a boatload of changes we made to the Gygax game but we still see ourselves as playing the Gygax game in spirit, even if our rules are almost a complete rewrite of what 1e started out as. Agreed. Not using xp at all is a bridge too far. [/QUOTE]
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