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Everybody Cheats?
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<blockquote data-quote="Tony Vargas" data-source="post: 7754682" data-attributes="member: 996"><p>In the current D&D organized play program, AL, the rules in question are 5e, and in 5e the most basic rule for resolution is that the DM decides success or failure, calling for a roll only if he judges the outcome uncertain (and setting the DC). So the DM is within his rights to not even call for a roll. It's not much of a stretch to call for (or make behind the screen) a 'placebo' roll, or call for a roll and realize "nah, that wasn't uncertain, afterall..." The broader 5e philosophy embraces 'Rulings, not Rules," so yeah, it's not cheating to overrule the rules, it's just following the rules, that say, in essence, the DM decides what the rules really are. FWIW. </p><p></p><p>Obviously, D&D isn't the only organized play program out there, and there are certainly less permissive systems out there, too. </p><p></p><p> Not if the rules gave you the option of deciding the result without consulting the die in the first place, or explicitly gave you the option to alter said die roll. RPGs are often pretty wide-open in the authority they give GMs. Those that aren't, can always be modified by the GM. "Do you use any variants?" "Oh, sure, a few..."</p><p></p><p> Correct. It's making a ruling notwithstanding the system. </p><p></p><p> Keeping secrets is not dishonest when the role you've assumed requires it and there's an expectation that you will do so. Any RPG where you traditionally put up a DM screen certainly qualifies. </p><p>...that you think is better, <em>for the players' experience of the game</em>, so it's altruistic, not self-serving.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7754682, member: 996"] In the current D&D organized play program, AL, the rules in question are 5e, and in 5e the most basic rule for resolution is that the DM decides success or failure, calling for a roll only if he judges the outcome uncertain (and setting the DC). So the DM is within his rights to not even call for a roll. It's not much of a stretch to call for (or make behind the screen) a 'placebo' roll, or call for a roll and realize "nah, that wasn't uncertain, afterall..." The broader 5e philosophy embraces 'Rulings, not Rules," so yeah, it's not cheating to overrule the rules, it's just following the rules, that say, in essence, the DM decides what the rules really are. FWIW. Obviously, D&D isn't the only organized play program out there, and there are certainly less permissive systems out there, too. Not if the rules gave you the option of deciding the result without consulting the die in the first place, or explicitly gave you the option to alter said die roll. RPGs are often pretty wide-open in the authority they give GMs. Those that aren't, can always be modified by the GM. "Do you use any variants?" "Oh, sure, a few..." Correct. It's making a ruling notwithstanding the system. Keeping secrets is not dishonest when the role you've assumed requires it and there's an expectation that you will do so. Any RPG where you traditionally put up a DM screen certainly qualifies. ...that you think is better, [i]for the players' experience of the game[/i], so it's altruistic, not self-serving. [/QUOTE]
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