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Everybody Cheats?
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<blockquote data-quote="Tony Vargas" data-source="post: 7754790" data-attributes="member: 996"><p>Replacement characters seem like an issue if there's going to be this conceit that survival is a key objective. In 1e (and, I assume the other classic versions of that period), your replacement character was freshly-rolled, new stats, 1st level. But, the 'skilled play' paradigm of the day /did/ expect you to use the knowledge you'd gained in playing that character when playing your next one (if he walked into a gelatinous cube, you'd be right for your next character to be wary of oddly dust-free corridors and floating skeletons). So in 1e, the answer would be no-no-Yes. 3e introduced the idea of starting at level, with 'level appropriate' (and, since you got to choose how you spent that wealth, it could be a bit of an advantage to build a new character), but, the idea of using accumulated 'player knowledge' had long since gone out of style as 'metagaming, so yes-yes-no (ditto 4e). 5e discarded the idea of wealth/level, entirely, in theory, a character is fine with starting gear at any point in his career, AFAIK, the attitude towards player knowledge hasn't changed, in spite of 5e harkening back to the classic game in so many other ways so successfully, so the answer there is yes-no-no. </p><p></p><p> So, one of my old gaming buddies, before he went off D&D entirely (he became a GURPS fanatic), ended up 'stuck playing the cleric' one time and managed really well. First of all, he played an evil cleric, then he'd heal the party /very/ selectively, engineering things so that they'd all end up dead at convenient points in the adventure, and he could collect all the treasure, all the exp, and head out to recruit a bunch of new 1st level dupes to do it all over again...</p><p></p><p>...what you describe, and what he experienced, were, IMHO, degenerate cases of D&D play, they illustrate how badly wrong the game can go with the wrong DM, an embittered player, or even with the table just acquiring some bad habits.</p><p></p><p> I tend to consider this forum some pretty jaded folks (being pretty jaded, myself, and prone to projecting that), but you are talking reddit. That's prettymuch the Mos Eisley of internet discussion. Self-identifying as 'a cheater' was probably the least-edgy thing they did that morning.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7754790, member: 996"] Replacement characters seem like an issue if there's going to be this conceit that survival is a key objective. In 1e (and, I assume the other classic versions of that period), your replacement character was freshly-rolled, new stats, 1st level. But, the 'skilled play' paradigm of the day /did/ expect you to use the knowledge you'd gained in playing that character when playing your next one (if he walked into a gelatinous cube, you'd be right for your next character to be wary of oddly dust-free corridors and floating skeletons). So in 1e, the answer would be no-no-Yes. 3e introduced the idea of starting at level, with 'level appropriate' (and, since you got to choose how you spent that wealth, it could be a bit of an advantage to build a new character), but, the idea of using accumulated 'player knowledge' had long since gone out of style as 'metagaming, so yes-yes-no (ditto 4e). 5e discarded the idea of wealth/level, entirely, in theory, a character is fine with starting gear at any point in his career, AFAIK, the attitude towards player knowledge hasn't changed, in spite of 5e harkening back to the classic game in so many other ways so successfully, so the answer there is yes-no-no. So, one of my old gaming buddies, before he went off D&D entirely (he became a GURPS fanatic), ended up 'stuck playing the cleric' one time and managed really well. First of all, he played an evil cleric, then he'd heal the party /very/ selectively, engineering things so that they'd all end up dead at convenient points in the adventure, and he could collect all the treasure, all the exp, and head out to recruit a bunch of new 1st level dupes to do it all over again... ...what you describe, and what he experienced, were, IMHO, degenerate cases of D&D play, they illustrate how badly wrong the game can go with the wrong DM, an embittered player, or even with the table just acquiring some bad habits. I tend to consider this forum some pretty jaded folks (being pretty jaded, myself, and prone to projecting that), but you are talking reddit. That's prettymuch the Mos Eisley of internet discussion. Self-identifying as 'a cheater' was probably the least-edgy thing they did that morning. [/QUOTE]
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