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<blockquote data-quote="Crazy Jerome" data-source="post: 5949894" data-attributes="member: 54877"><p>Extend that to let the fighter (and probaby the paladin and other similar classes) to so block two or three such creatures, and you might have something. Otherwise, it doesn't mean much when 6 goblins come charging, even though a big part of that kind of fighting would be keeping the goblins in a bad position, making it harder for them to get by. </p><p> </p><p>Alternately, include such extension in themes that fit some of the main fighter ideas.</p><p> </p><p>I'd just say that Fighters and other qualified characters can stop movement of creatures equal to their Str mod. Everyone else can stop one and only one. With the flat scaling, that should work fine.</p><p> </p><p>You might also have a qualifier that when a creature is bigger than Large size, the Fighter types can stop one, and other characters can't even do that.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5949894, member: 54877"] Extend that to let the fighter (and probaby the paladin and other similar classes) to so block two or three such creatures, and you might have something. Otherwise, it doesn't mean much when 6 goblins come charging, even though a big part of that kind of fighting would be keeping the goblins in a bad position, making it harder for them to get by. Alternately, include such extension in themes that fit some of the main fighter ideas. I'd just say that Fighters and other qualified characters can stop movement of creatures equal to their Str mod. Everyone else can stop one and only one. With the flat scaling, that should work fine. You might also have a qualifier that when a creature is bigger than Large size, the Fighter types can stop one, and other characters can't even do that. [/QUOTE]
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