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<blockquote data-quote="Primitive Screwhead" data-source="post: 5951886" data-attributes="member: 20805"><p>I do like the idea of using phased combat {ranged, moves, melee} and allowing to 'trade up' as additional tactical depth {what I mean by this is that a ranged attack normally occurs in the first phase, but the player could sacrifice their movement phase to fire after/during enemy movement... or trade even further up and fire in the melee portion after their melee buddy's attack is resolved}</p><p></p><p>With regard to the main issue, Ranger Wickett is onto something with the 'engaged' concept. The way I see this resolved into a mechanic would be:</p><p></p><p>Most humanoids can 'engage' 1 opponent in melee combat. An opponent becomes engaged when it moved adjacent and the enemy has less 'engaged' than it is capable of, or when the enemy attacks the opponent. </p><p></p><p> To remove the 'engaged' condition, you can either 'withdraw' at half your speed or provoke an attack from the creature that has you engaged.</p><p></p><p> Some monsters are nasty simply because they can engage more than one creature at a time.</p><p></p><p> Fighters could be granted the ability to 'engage' two enemies, making them effective 'front line' without adding any additional rules.</p><p></p><p></p><p></p><p>For non-grid combat, you can still use the 'engaged' condition as above.. reflecting the 'front line' even without the use of miniatures.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5951886, member: 20805"] I do like the idea of using phased combat {ranged, moves, melee} and allowing to 'trade up' as additional tactical depth {what I mean by this is that a ranged attack normally occurs in the first phase, but the player could sacrifice their movement phase to fire after/during enemy movement... or trade even further up and fire in the melee portion after their melee buddy's attack is resolved} With regard to the main issue, Ranger Wickett is onto something with the 'engaged' concept. The way I see this resolved into a mechanic would be: Most humanoids can 'engage' 1 opponent in melee combat. An opponent becomes engaged when it moved adjacent and the enemy has less 'engaged' than it is capable of, or when the enemy attacks the opponent. To remove the 'engaged' condition, you can either 'withdraw' at half your speed or provoke an attack from the creature that has you engaged. Some monsters are nasty simply because they can engage more than one creature at a time. Fighters could be granted the ability to 'engage' two enemies, making them effective 'front line' without adding any additional rules. For non-grid combat, you can still use the 'engaged' condition as above.. reflecting the 'front line' even without the use of miniatures. [/QUOTE]
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