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"Everybody was Kung Fu fighting..."
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<blockquote data-quote="BSF" data-source="post: 1121323" data-attributes="member: 13098"><p>Alas,</p><p>I have the same problem as ForceUser. For the next campaign, I am trying to get them to come up with a character concept without worrying too much about class first. Of course, this is not working out very well. *sigh* </p><p></p><p>I ahve always thought a group of thieves would be kind of cool. Not necessarily straight Rogue, but all interested in illicit activities. A group of fighters is easy to imagine. A group composed entirely of Wizards or Sorcerors is a little harder to imagine. Could be fun though. Using Beyond Monks, I could see a group of Monks/Martial Artists. The additional feats would allow you to have a little variance between each character. </p><p></p><p>I think there is a lot of fun potential for a group of the same/similar classes, but i have not heard of a group playing that way.</p></blockquote><p></p>
[QUOTE="BSF, post: 1121323, member: 13098"] Alas, I have the same problem as ForceUser. For the next campaign, I am trying to get them to come up with a character concept without worrying too much about class first. Of course, this is not working out very well. *sigh* I ahve always thought a group of thieves would be kind of cool. Not necessarily straight Rogue, but all interested in illicit activities. A group of fighters is easy to imagine. A group composed entirely of Wizards or Sorcerors is a little harder to imagine. Could be fun though. Using Beyond Monks, I could see a group of Monks/Martial Artists. The additional feats would allow you to have a little variance between each character. I think there is a lot of fun potential for a group of the same/similar classes, but i have not heard of a group playing that way. [/QUOTE]
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