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Everybody's got to have a Patron deity. Where did it come from?
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<blockquote data-quote="see" data-source="post: 7156402" data-attributes="member: 10531"><p>"As directly", maybe, but:</p><p></p><p>1) The 1980 Deities & Demigods, p.8, established as the AD&D default, "However, it is true that a god's power often increases and decreases as the number of his worshipers varies."</p><p></p><p>2) In "Down-to-earth Divinity" in Dragon #54 (October 1981), where the FR gods were laid out for the first time, Ed Greenwood wrote, "This follows the notion that gods possess power relative to the worship they receive, but I have deliberately left this idea vague and undeveloped, for players would love to learn such mechanisms in order to influence the relative power of gods for their own ends, and that type of manipulation upsets the balance of a campaign very quickly."</p><p></p><p>3) The original 1987 Forgotten Realms Campaign Set, in the Cyclopedia of the Realms book, p.10, also said, "The 'gods' of the Realms, also called Powers . . . grow or diminish in personal power in relation to the number of mortal worshippers [sic] they possess."</p><p></p><p>So, when there was that big announcement by Ao at the end of the third Avatar novel that the gods would depend on their worshipers? It was declaring something that had <em>already been true</em> in the 1e Realms, according to AD&D rulebook, first presentation of the FR gods, <em>and</em> the original campaign setting. (Which, to me, is a solid indicator of how well the people who came up with the whole Avatar Crisis actually understood what they were doing.)</p></blockquote><p></p>
[QUOTE="see, post: 7156402, member: 10531"] "As directly", maybe, but: 1) The 1980 Deities & Demigods, p.8, established as the AD&D default, "However, it is true that a god's power often increases and decreases as the number of his worshipers varies." 2) In "Down-to-earth Divinity" in Dragon #54 (October 1981), where the FR gods were laid out for the first time, Ed Greenwood wrote, "This follows the notion that gods possess power relative to the worship they receive, but I have deliberately left this idea vague and undeveloped, for players would love to learn such mechanisms in order to influence the relative power of gods for their own ends, and that type of manipulation upsets the balance of a campaign very quickly." 3) The original 1987 Forgotten Realms Campaign Set, in the Cyclopedia of the Realms book, p.10, also said, "The 'gods' of the Realms, also called Powers . . . grow or diminish in personal power in relation to the number of mortal worshippers [sic] they possess." So, when there was that big announcement by Ao at the end of the third Avatar novel that the gods would depend on their worshipers? It was declaring something that had [I]already been true[/I] in the 1e Realms, according to AD&D rulebook, first presentation of the FR gods, [I]and[/I] the original campaign setting. (Which, to me, is a solid indicator of how well the people who came up with the whole Avatar Crisis actually understood what they were doing.) [/QUOTE]
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Everybody's got to have a Patron deity. Where did it come from?
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