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Community
General Tabletop Discussion
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Everybody's got to have a Patron deity. Where did it come from?
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<blockquote data-quote="Sadras" data-source="post: 7157077" data-attributes="member: 6688277"><p>Yeah, because modules/adventures/supplements came after...So for a few years/months you homebrewed until the company grew and could design adventures and supplements including wilderness guides. This is a very weak argument IMO. It is like saying D&D is strictly dungeon crawling because the wilderness guides were optional and not in the core <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>So the Dungeon Masters Guide does not provide guidelines and is not an aid to the DM?</p><p></p><p></p><p></p><p>All versions of D&D make monotheistic campaign settings possible. FIFY</p><p></p><p>Furthermore if the hero PC cleric reveres a deity, then evil clerics, by definition of the class, should also revere a deity, result being polytheism, unless you are willing to accept that they could be the same deity, just each cleric interpretting the dogma differently.</p><p></p><p><u>EDIT:</u> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=58172" target="_blank">Yaarel</a></u></strong></em> - I have a question, I'm not a huge fan of tieflings and dragonborn and yet it doesn't stop me from running games without PC monstrous races. Also I remove resurrection and raised dead spells and the Lucky feat and add/adjust mechanics where I see fit to suit my vision for my homebrewed worlds. </p><p>What is really stopping you from doing the same on the section or fluff relating to deities? Why does the hobby have to cater to your specific needs and exclude all others who take and use what they want from the book?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7157077, member: 6688277"] Yeah, because modules/adventures/supplements came after...So for a few years/months you homebrewed until the company grew and could design adventures and supplements including wilderness guides. This is a very weak argument IMO. It is like saying D&D is strictly dungeon crawling because the wilderness guides were optional and not in the core :confused: So the Dungeon Masters Guide does not provide guidelines and is not an aid to the DM? All versions of D&D make monotheistic campaign settings possible. FIFY Furthermore if the hero PC cleric reveres a deity, then evil clerics, by definition of the class, should also revere a deity, result being polytheism, unless you are willing to accept that they could be the same deity, just each cleric interpretting the dogma differently. [U]EDIT:[/U] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=58172"]Yaarel[/URL][/U][/B][/I] - I have a question, I'm not a huge fan of tieflings and dragonborn and yet it doesn't stop me from running games without PC monstrous races. Also I remove resurrection and raised dead spells and the Lucky feat and add/adjust mechanics where I see fit to suit my vision for my homebrewed worlds. What is really stopping you from doing the same on the section or fluff relating to deities? Why does the hobby have to cater to your specific needs and exclude all others who take and use what they want from the book? [/QUOTE]
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Everybody's got to have a Patron deity. Where did it come from?
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