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Everybody's got to have a Patron deity. Where did it come from?
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<blockquote data-quote="Chaosmancer" data-source="post: 7157584" data-attributes="member: 6801228"><p>Yes, that is what making a completely different setting is like. </p><p></p><p>I even had to make up cities and noble lineages and magic items. </p><p></p><p></p><p></p><p>Do you know what you would have to do if they provided a completely neutral set of rules that provided no setting material at all? </p><p></p><p>The exact same thing. Literally. If you want a rulebook with zero fluff so you can write in your own fluff, then there is no difference between getting that and rewriting all the fluff currently in the book. You’re writing the same thing either way.</p><p></p><p></p><p>So.... go ahead an write an awesome campaign setting. It's a ton of work but I think it is worth it as long as you enjoy evolving your own world and filling in the blank spaces. </p><p></p><p></p><p></p><p></p><p></p><p>I think you misunderstand what DMs Guild is. It is a place for homebrew materials of all sorts. It doesn't matter if it involves FR or not. </p><p></p><p>You seem really determined to cut off alternative avenues here, if you like the rules use them, if you want to post something to DMs Guild, do so, if you want to use something use it. </p><p></p><p>It is nice if the game provides us things we want, like new classes or races that are hard to make on our own. But, settings are a beast we can tackle ourselves, especially if we have a vision that is unusual for fantasy settings.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7157584, member: 6801228"] Yes, that is what making a completely different setting is like. I even had to make up cities and noble lineages and magic items. Do you know what you would have to do if they provided a completely neutral set of rules that provided no setting material at all? The exact same thing. Literally. If you want a rulebook with zero fluff so you can write in your own fluff, then there is no difference between getting that and rewriting all the fluff currently in the book. You’re writing the same thing either way. So.... go ahead an write an awesome campaign setting. It's a ton of work but I think it is worth it as long as you enjoy evolving your own world and filling in the blank spaces. I think you misunderstand what DMs Guild is. It is a place for homebrew materials of all sorts. It doesn't matter if it involves FR or not. You seem really determined to cut off alternative avenues here, if you like the rules use them, if you want to post something to DMs Guild, do so, if you want to use something use it. It is nice if the game provides us things we want, like new classes or races that are hard to make on our own. But, settings are a beast we can tackle ourselves, especially if we have a vision that is unusual for fantasy settings. [/QUOTE]
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Everybody's got to have a Patron deity. Where did it come from?
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