I couldn't agree more. This feels like a mashed up d20 modern and 5e product.I'd like to know more about the base system - what parts come from the Strong/Tough/Smart/Wise class and what parts come from the other class? Are the "second classes" like subclasses that you take at 1st level or are they actually separate classes? Do I need to track my "Wise Hero" and "Sleuth" levels as separate classes in the actual game or is "Wise Sleuth" more like a class/subclass combo? And if it isn't does that mean that I could have a Strong Sleuth or a Wise Commando?
Also it seems at first glance that there's a bit of 3e design philosophy thrown in here - the numerous feats being the most glaring example. 5e (mostly) uses subclasses rather than "builds", with feats being optional and available for everyone. Feats are for creating "builds" - gives more flexibility but at a cost of more complexity during character creation and leveling up (though from the look of it I'm not sure that this is targeting the same "casual player" demo that 5e works well for, even though it's using a 5e base).
I'd like to know more about the base system - what parts come from the Strong/Tough/Smart/Wise class and what parts come from the other class? Are the "second classes" like subclasses that you take at 1st level or are they actually separate classes? Do I need to track my "Wise Hero" and "Sleuth" levels as separate classes in the actual game or is "Wise Sleuth" more like a class/subclass combo? And if it isn't does that mean that I could have a Strong Sleuth or a Wise Commando?
Also it seems at first glance that there's a bit of 3e design philosophy thrown in here - the numerous feats being the most glaring example. 5e (mostly) uses subclasses rather than "builds", with feats being optional and available for everyone. Feats are for creating "builds" - gives more flexibility but at a cost of more complexity during character creation and leveling up (though from the look of it I'm not sure that this is targeting the same "casual player" demo that 5e works well for, even though it's using a 5e base).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.