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General Tabletop Discussion
*Pathfinder & Starfinder
Everyman Tier: Level 0 or Fractional Levels
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<blockquote data-quote="Ouronos" data-source="post: 4493110" data-attributes="member: 76909"><p><strong>The Commoner Tier</strong></p><p></p><p></p><p> </p><p><span style="color: plum">Greetings...</span></p><p> </p><p><span style="color: plum">I think I actually like the idea of a full ten level "commoner tier", especially for NPCs, minions, and "important non-classed persons". You are correct that it would take (more than) a little work to split up the features fairly.</span></p><p> </p><p><span style="color: plum">Some suggestions for anyone thinking about expanding this idea (including myself):</span></p><p> </p><p><span style="color: plum">- have a way for commoners to switch class powers during their commoner-tier levels. This would exemplify the "early years" of curiosity, exploration and experimintation that would occur before a "class choice" is made.</span></p><p> </p><p><span style="color: plum">- have a way for commoners to declare a class choice at some point (level 5 or so, perhaps) so that class-based abilities can begin being gained.</span></p><p> </p><p><span style="color: plum">- have a way for PCs to choose to go through the commoner-tier without getting killed on normal adventures. </span></p><p> </p><p><span style="color: plum">- have a way for PCs going through the commoner-tier to be able to maintain one (or more) features from their non-class experience. After all, all that curiosity, exploration and experimentation should pay off somehow.</span></p><p> </p><p><span style="color: plum">To really complicate things, how about Paragon and Epic commoners (which should be changed to other names... perhaps "Expert" and "Master" commoners). This would permit "higher ranking" commoners that would emulate the upper-echelon of the non-classed. </span></p><p> </p><p><span style="color: plum">Expert tier examples: Skilled Apprentice - <em>for those that really want to be a class, but just don't make the grade</em>; Expert Skillsman - <em>for the expert in their skilled profession (like blacksmith, artisan, performer, or sage) </em>; Commoner's Hero - <em>a psuedo-class, perhaps. Like the skilled apprentice, but showing a person that could have been an adventurer, if they only didn't stay at home.</em></span></p><p> </p><p><span style="color: plum">Master tier examples: Knight's Shieldbearer - <em>the adventurer's sidekick. Better than a minion, since they don't get one-shot killed. Squires, Shieldbearers, and Pennant-men may all fit in this catagory</em>; Crown Jewel of the People - <em>the earl/baron/royal-of-choice that makes an active committment to know the people, help the people, and befriend his subjects</em></span></p><p> </p><p><span style="color: plum">I am sure that given a lot more thought that this idea could be fleshed out; the examples were simply inspired examples off the top of my head.</span></p><p> </p><p><span style="color: plum">The commoner tier... this is definately something worth exploring. I can just about see an entire portion of the campaign being devoted to a commoner's party. Almost like "adventuring from the commoner's point of view".</span></p><p> </p><p><span style="color: plum">Until that time...</span></p></blockquote><p></p>
[QUOTE="Ouronos, post: 4493110, member: 76909"] [b]The Commoner Tier[/b] [COLOR=plum]Greetings...[/COLOR] [COLOR=plum]I think I actually like the idea of a full ten level "commoner tier", especially for NPCs, minions, and "important non-classed persons". You are correct that it would take (more than) a little work to split up the features fairly.[/COLOR] [COLOR=plum]Some suggestions for anyone thinking about expanding this idea (including myself):[/COLOR] [COLOR=plum]- have a way for commoners to switch class powers during their commoner-tier levels. This would exemplify the "early years" of curiosity, exploration and experimintation that would occur before a "class choice" is made.[/COLOR] [COLOR=plum]- have a way for commoners to declare a class choice at some point (level 5 or so, perhaps) so that class-based abilities can begin being gained.[/COLOR] [COLOR=plum]- have a way for PCs to choose to go through the commoner-tier without getting killed on normal adventures. [/COLOR] [COLOR=plum]- have a way for PCs going through the commoner-tier to be able to maintain one (or more) features from their non-class experience. After all, all that curiosity, exploration and experimentation should pay off somehow.[/COLOR] [COLOR=plum]To really complicate things, how about Paragon and Epic commoners (which should be changed to other names... perhaps "Expert" and "Master" commoners). This would permit "higher ranking" commoners that would emulate the upper-echelon of the non-classed. [/COLOR] [COLOR=plum]Expert tier examples: Skilled Apprentice - [I]for those that really want to be a class, but just don't make the grade[/I]; Expert Skillsman - [I]for the expert in their skilled profession (like blacksmith, artisan, performer, or sage) [/I]; Commoner's Hero - [I]a psuedo-class, perhaps. Like the skilled apprentice, but showing a person that could have been an adventurer, if they only didn't stay at home.[/I][/COLOR] [COLOR=plum]Master tier examples: Knight's Shieldbearer - [I]the adventurer's sidekick. Better than a minion, since they don't get one-shot killed. Squires, Shieldbearers, and Pennant-men may all fit in this catagory[/I]; Crown Jewel of the People - [I]the earl/baron/royal-of-choice that makes an active committment to know the people, help the people, and befriend his subjects[/I][/COLOR] [COLOR=plum]I am sure that given a lot more thought that this idea could be fleshed out; the examples were simply inspired examples off the top of my head.[/COLOR] [COLOR=plum]The commoner tier... this is definately something worth exploring. I can just about see an entire portion of the campaign being devoted to a commoner's party. Almost like "adventuring from the commoner's point of view".[/COLOR] [COLOR=plum]Until that time...[/COLOR] [/QUOTE]
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Everyman Tier: Level 0 or Fractional Levels
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