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<blockquote data-quote="Simon Collins" data-source="post: 2009718" data-attributes="member: 9860"><p>This is not a playtest review.</p><p></p><p>Everyone Else is a source for NPCs from Ambient Inc.</p><p></p><p>Everyone Else is a 70-page .pdf file of just over 3 MB. It costs $6. The download comes with two copies of the file - one deemed the 'fancy' copy, the other the 'printer' copy. To be honest, there is little difference between the two to the naked eye - an orangey background and bookmarks on the 'fancy' copy is about all, but it will save your printer ink. The mono artwork is a mixture of mediaeval woodcuts and pen-and-ink drawings, neither of which appealed to me. The writing style is somewhat banale whilst editing seems good.</p><p></p><p>The NPCs covered in Everyone Else include such standard characters as Merchant, Town Guard, Bartender, Bouncer, Courtesan, Tax Collector, Herald, Hermit, Midwife, Scribe, Innkeeper, Servant, Smith, Hunter, Miller, Farmer, Sailor, and Smuggler, as well as many others (80 in total). The NPCs themselves use standard ability scores, are all humans (use the PH to make racial amendments), and are presented at levels 1,3,5, and 7 in terms of the stat blocks (thats 320 stat blocks). They also have a brief discussion regarding their profession and role in a campaign, and a section that reminds you of relevant rules from the PH that may come in useful when running some types of NPCs (e.g. healing rules for the Surgeon NPC). A short section on Customisation gives some advice for changing skills to give a slightly different flavour for the NPC. The characters are all based on the standard NPC classes from the DMG. There are some errata - notably giving clubs a x3 critical damage and not factoring in strength bonuses into the stat blocks (though there are very few NPCs with Strength bonuses).</p><p></p><p>An appendix gives an alphabetical list of the professions included in the book.</p><p></p><p>Conclusion:</p><p>Your interest in this book is totally dependent on how you run your NPCs. If you run minor NPCs completely on the fly, if you look for some personality/background in your NPCs from a product, or if you're looking for high-level or core-classed NPCs, then Everyone Else is not for you. If you like all your minor NPCs statted out but like to add your own personality to NPCs on the fly and can't be bothered to generate stats for them all, then I would recommend this product. </p><p></p><p>I count myself in the 'I run minor NPCs completely on the fly, but if I'm going to use a product the most important thing is a bit of personality' camp. Therefore, I found Everyone Else very disappointing and my score reflects this, but I'm sure this product will appeal to many others, particularly rookie GMs.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2009718, member: 9860"] This is not a playtest review. Everyone Else is a source for NPCs from Ambient Inc. Everyone Else is a 70-page .pdf file of just over 3 MB. It costs $6. The download comes with two copies of the file - one deemed the 'fancy' copy, the other the 'printer' copy. To be honest, there is little difference between the two to the naked eye - an orangey background and bookmarks on the 'fancy' copy is about all, but it will save your printer ink. The mono artwork is a mixture of mediaeval woodcuts and pen-and-ink drawings, neither of which appealed to me. The writing style is somewhat banale whilst editing seems good. The NPCs covered in Everyone Else include such standard characters as Merchant, Town Guard, Bartender, Bouncer, Courtesan, Tax Collector, Herald, Hermit, Midwife, Scribe, Innkeeper, Servant, Smith, Hunter, Miller, Farmer, Sailor, and Smuggler, as well as many others (80 in total). The NPCs themselves use standard ability scores, are all humans (use the PH to make racial amendments), and are presented at levels 1,3,5, and 7 in terms of the stat blocks (thats 320 stat blocks). They also have a brief discussion regarding their profession and role in a campaign, and a section that reminds you of relevant rules from the PH that may come in useful when running some types of NPCs (e.g. healing rules for the Surgeon NPC). A short section on Customisation gives some advice for changing skills to give a slightly different flavour for the NPC. The characters are all based on the standard NPC classes from the DMG. There are some errata - notably giving clubs a x3 critical damage and not factoring in strength bonuses into the stat blocks (though there are very few NPCs with Strength bonuses). An appendix gives an alphabetical list of the professions included in the book. Conclusion: Your interest in this book is totally dependent on how you run your NPCs. If you run minor NPCs completely on the fly, if you look for some personality/background in your NPCs from a product, or if you're looking for high-level or core-classed NPCs, then Everyone Else is not for you. If you like all your minor NPCs statted out but like to add your own personality to NPCs on the fly and can't be bothered to generate stats for them all, then I would recommend this product. I count myself in the 'I run minor NPCs completely on the fly, but if I'm going to use a product the most important thing is a bit of personality' camp. Therefore, I found Everyone Else very disappointing and my score reflects this, but I'm sure this product will appeal to many others, particularly rookie GMs. [/QUOTE]
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