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Everyone Should Play Custom Lineage by Default
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<blockquote data-quote="DND_Reborn" data-source="post: 8150966" data-attributes="member: 6987520"><p>You are discussing two different things.</p><p></p><p>1. Floating/custom ASIs are different than custom lineage, which is what is being discussed.</p><p>2. Do you still have <em>all</em> the other racial traits of being a warforged?</p><p></p><p>If your answer to #2 is yes, then you are a warforged because a lot of groups "float" ASIs so I can only <em>shrug</em> and say, "Whatever, they shouldn't be part of race or class anyway..."</p><p></p><p>If your answer to #2 is no, then you are <em>NOT</em> a warforged... you are something else, and that Warforged Slaying weapon would not harm you any more than any other non-Warforged creature.</p><p></p><p>So, mechanically (no pun intended with the warforged thing) it holds up fine.</p><p></p><p></p><p>Narrative is different from mechanics. I could play a short, stout, barrel-chested human with a large beard (even throw in the accent) who drinks a lot of ale and have everyone I meet <em>think</em> I'm a dwarf-- doesn't make me one -- I'm still a human. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8150966, member: 6987520"] You are discussing two different things. 1. Floating/custom ASIs are different than custom lineage, which is what is being discussed. 2. Do you still have [I]all[/I] the other racial traits of being a warforged? If your answer to #2 is yes, then you are a warforged because a lot of groups "float" ASIs so I can only [I]shrug[/I] and say, "Whatever, they shouldn't be part of race or class anyway..." If your answer to #2 is no, then you are [I]NOT[/I] a warforged... you are something else, and that Warforged Slaying weapon would not harm you any more than any other non-Warforged creature. So, mechanically (no pun intended with the warforged thing) it holds up fine. Narrative is different from mechanics. I could play a short, stout, barrel-chested human with a large beard (even throw in the accent) who drinks a lot of ale and have everyone I meet [I]think[/I] I'm a dwarf-- doesn't make me one -- I'm still a human. ;) [/QUOTE]
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