Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aberzanzorax" data-source="post: 4826375" data-attributes="member: 64209"><p>What game?</p><p> </p><p>D&D would be hard to do this with.</p><p> </p><p>Vampire, much easier.</p><p> </p><p>In a game where power levels multiples better (e.g. 2nd level is nearly twice as good as first. 3rd level is more than 3 times better than first), you'd need to either:</p><p> </p><p>1. Do a LOT of changing to the game.</p><p> </p><p>2. Do a lot of changing to "first level" which would take away the whole point.</p><p> </p><p>3. Expect that new characters are:</p><p> a. completely ineffective (which might be ok)</p><p> </p><p> b. super min/maxed as much as possible for survival</p><p> </p><p> c. all sneaky long ranged types to both survive and contribute</p><p> </p><p> </p><p> </p><p>If you're talking D&D, i'd NEVER expect a defender / fighter who wasn't focused on ranged attackes to fulfil that role as 1st level among a group of 4th level and up characters.</p><p> </p><p> </p><p>Maybe cap the game at 4th level?</p><p> </p><p> </p><p> </p><p>BTW. I don't mean to threadcrap, I just mean to point out that there are some really extreme challenges built into your question...BUT it could be done by changing EXPECTATIONS of players going into the game...sorta like in a Cthulhu game, you expect to lose/die.</p><p> </p><p>One other ramification:</p><p>This will encourage selfish behaviors of survival among players who are higher than 1st level (and possibly suicidal behavior among new 1st level guys). Higher level guys will be LOATHE to die, while new 1st level characters will pale in comparison to the old character (and hence, players will not be invested in them).</p><p> </p><p> </p><p>One question: what is the reasoning behind your wanting to do this? I ask this because there may be other ways to reach your goal.</p><p> </p><p>For instance, if you want a feeling of continuity, here is one way for players to introduce "new" characters:</p><p>1. Have hirelings in many adventures. These (or other NPCs) are statted out by players...heck, even the "bad guy" turned good could be used in this way. (This might also be a good way for you to alleviate some of your dm responsibilities). When a player dies, the hireling (usually of a level 3 or less than the pcs) becomes the new player character. Do this, and you have a "pool" of potential new pcs from which to draw, and it makes sense that they "step up" to join the party.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4826375, member: 64209"] What game? D&D would be hard to do this with. Vampire, much easier. In a game where power levels multiples better (e.g. 2nd level is nearly twice as good as first. 3rd level is more than 3 times better than first), you'd need to either: 1. Do a LOT of changing to the game. 2. Do a lot of changing to "first level" which would take away the whole point. 3. Expect that new characters are: a. completely ineffective (which might be ok) b. super min/maxed as much as possible for survival c. all sneaky long ranged types to both survive and contribute If you're talking D&D, i'd NEVER expect a defender / fighter who wasn't focused on ranged attackes to fulfil that role as 1st level among a group of 4th level and up characters. Maybe cap the game at 4th level? BTW. I don't mean to threadcrap, I just mean to point out that there are some really extreme challenges built into your question...BUT it could be done by changing EXPECTATIONS of players going into the game...sorta like in a Cthulhu game, you expect to lose/die. One other ramification: This will encourage selfish behaviors of survival among players who are higher than 1st level (and possibly suicidal behavior among new 1st level guys). Higher level guys will be LOATHE to die, while new 1st level characters will pale in comparison to the old character (and hence, players will not be invested in them). One question: what is the reasoning behind your wanting to do this? I ask this because there may be other ways to reach your goal. For instance, if you want a feeling of continuity, here is one way for players to introduce "new" characters: 1. Have hirelings in many adventures. These (or other NPCs) are statted out by players...heck, even the "bad guy" turned good could be used in this way. (This might also be a good way for you to alleviate some of your dm responsibilities). When a player dies, the hireling (usually of a level 3 or less than the pcs) becomes the new player character. Do this, and you have a "pool" of potential new pcs from which to draw, and it makes sense that they "step up" to join the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
Top