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<blockquote data-quote="Korgoth" data-source="post: 4826512" data-attributes="member: 49613"><p>No, it works <em>great</em>. This is how I run Empire of the Petal Throne (1975/OD&D) and I haven't gotten any complaints.</p><p></p><p>In the rules, you gain levels based on accumulating Experience Points. These come from two sources: killing monsters (not much) and gaining gold (a <strong>ton</strong>).</p><p></p><p>So far, the experience has been that "rookies" have to hang back for an adventure or two and do ancillary tasks: provide supporting fire with missile weapons, guard the flank/rear, use flaming oil (a big tactical component in many battles), hold the light sources and provide additional knowledge (such as languages not already covered in the party).</p><p></p><p>After a couple adventures, the XP rewards that roll in from the large amounts of treasure bump them way up there. I would expect a rookie to gain a level every couple of sessions on average... sometimes one might gain nearly two levels in a single session.</p><p></p><p>Very soon, rookies get up to speed and become second-stringers. And soon after that, they're first-stringers just like the old veterans.</p><p></p><p>Seriously, I think that most people who think this would be a problem are either playing a new school game (no XP for treasure) or have just never really tried it in the first place.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4826512, member: 49613"] No, it works [I]great[/I]. This is how I run Empire of the Petal Throne (1975/OD&D) and I haven't gotten any complaints. In the rules, you gain levels based on accumulating Experience Points. These come from two sources: killing monsters (not much) and gaining gold (a [B]ton[/B]). So far, the experience has been that "rookies" have to hang back for an adventure or two and do ancillary tasks: provide supporting fire with missile weapons, guard the flank/rear, use flaming oil (a big tactical component in many battles), hold the light sources and provide additional knowledge (such as languages not already covered in the party). After a couple adventures, the XP rewards that roll in from the large amounts of treasure bump them way up there. I would expect a rookie to gain a level every couple of sessions on average... sometimes one might gain nearly two levels in a single session. Very soon, rookies get up to speed and become second-stringers. And soon after that, they're first-stringers just like the old veterans. Seriously, I think that most people who think this would be a problem are either playing a new school game (no XP for treasure) or have just never really tried it in the first place. [/QUOTE]
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