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<blockquote data-quote="malraux" data-source="post: 4826549" data-attributes="member: 24352"><p><a href="http://www.critical-hits.com/2006/10/05/google-video-of-the-week-this-is-a-serious-game-edition/" target="_blank">This is a serious game.</a> (NSFW language)</p><p></p><p>I really can't see starting well below the rest of the party working real well in 3e or 4e. Even though you tend to asymptotically approach the level of everyone else, you'll always be behind. You're also easier to hit, quicker to die, do less damage, have lower skill abilities, etc. In fact, based on skills, there's little reason for an N+10 level party to take in an Nth level adventurer. The non-trained abilities of the party will be pretty close to the trained level abilities of the new adventurer. At best I could see it working only with <5 levels difference, at which point there's not much of a point to begin with.</p><p></p><p>That said, I could see possibly doing something like treating the character as having amnesia. Every fight or so, the character recovers more of his memories and abilities such that he effectively levels quickly. But this would be accelerated greatly from standard leveling (especially as he approached party level).</p></blockquote><p></p>
[QUOTE="malraux, post: 4826549, member: 24352"] [URL="http://www.critical-hits.com/2006/10/05/google-video-of-the-week-this-is-a-serious-game-edition/"]This is a serious game.[/URL] (NSFW language) I really can't see starting well below the rest of the party working real well in 3e or 4e. Even though you tend to asymptotically approach the level of everyone else, you'll always be behind. You're also easier to hit, quicker to die, do less damage, have lower skill abilities, etc. In fact, based on skills, there's little reason for an N+10 level party to take in an Nth level adventurer. The non-trained abilities of the party will be pretty close to the trained level abilities of the new adventurer. At best I could see it working only with <5 levels difference, at which point there's not much of a point to begin with. That said, I could see possibly doing something like treating the character as having amnesia. Every fight or so, the character recovers more of his memories and abilities such that he effectively levels quickly. But this would be accelerated greatly from standard leveling (especially as he approached party level). [/QUOTE]
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