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<blockquote data-quote="Remathilis" data-source="post: 4826554" data-attributes="member: 7635"><p>Mind you, the "rookie hanging out and throwing oil" idea works best when the New PC...</p><p></p><p>1.) Isn't the primary source of his class function (IE: isn't the primary meat-shield, healer, trap-finder, etc)</p><p></p><p>2.) Has enough people of competent level to "hide behind" (Its easier to be the third line of a team with 6-8 people than one where your PC #4). </p><p></p><p>3.) You can "skip" levels from XP gain (IE, a 1st level thief gains 5,000 XP in kill/treasure, so, he can now skip 2nd and go direct to 3rd)</p><p></p><p>4.) The player and group is comfortable with the rookie/veteran system; some groups and players aren't comfortable with this dynamic (the rookie feels useless and bored; the veterans feel tied down with an "XP sponge" who isn't pulling his weight). This will vary from group to group, of course.</p><p></p><p>5.) Isn't replacing a dead PC with a rookie constantly; I found that having a moderate-level PC and having to start from scratch can grind even the best veteran player. I wholly suggest replacing dead PCs higher than 1st level (1/2 level was my rule waaaay back in the day, now dead PC's level -1 is the rule) and this is doubly true if more than one PC died at once (or nearly so; its very frustrating to have one 7th-8th level PC survive and a bunch of n00bs join, so its back to the Caves of Chaos we go until we can get back to the Giant's Steading...)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4826554, member: 7635"] Mind you, the "rookie hanging out and throwing oil" idea works best when the New PC... 1.) Isn't the primary source of his class function (IE: isn't the primary meat-shield, healer, trap-finder, etc) 2.) Has enough people of competent level to "hide behind" (Its easier to be the third line of a team with 6-8 people than one where your PC #4). 3.) You can "skip" levels from XP gain (IE, a 1st level thief gains 5,000 XP in kill/treasure, so, he can now skip 2nd and go direct to 3rd) 4.) The player and group is comfortable with the rookie/veteran system; some groups and players aren't comfortable with this dynamic (the rookie feels useless and bored; the veterans feel tied down with an "XP sponge" who isn't pulling his weight). This will vary from group to group, of course. 5.) Isn't replacing a dead PC with a rookie constantly; I found that having a moderate-level PC and having to start from scratch can grind even the best veteran player. I wholly suggest replacing dead PCs higher than 1st level (1/2 level was my rule waaaay back in the day, now dead PC's level -1 is the rule) and this is doubly true if more than one PC died at once (or nearly so; its very frustrating to have one 7th-8th level PC survive and a bunch of n00bs join, so its back to the Caves of Chaos we go until we can get back to the Giant's Steading...) [/QUOTE]
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