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<blockquote data-quote="Korgoth" data-source="post: 4826735" data-attributes="member: 49613"><p>True... rolls are rarely required to use skills. You've got the "Merchant" skill? Fine... then you know what the goods should be worth (at least approximately) and you can get a fair price (though we might still role play part of the haggling, just to see if you say something really clever or dumb that I can reward or punish you for). You've got "Fisherman"? OK, you successfully get fish out of the river... I don't care if it's a Level 12 river or all the fish in it are Level 16 WaveJump Salmon or whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Having the skill means you know how to do it, just like knowing a language means you know it.</p><p></p><p>There are a few skills you roll for, such as the Seduction skill. Though I've never seen it used, because shortly after one of the Warriors acquired it he got hit with an impotence curse. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>...</p><p></p><p>Another mechanical thing I thought of... all monsters do d6 base damage. You compare its level to your level, and if it really outlevels you it can roll 2 or even 3 dice of damage. But if it's close to your level it will only roll 1d6. So that is generally more forgiving. Though there is double damage on a 20. We had a Warrior charge a demonic protoplasm (shoggoth, basically) that had 3 dice against her and it critted. She was soon rolling up a new character. Sometimes you get the bear, and sometimes the bear gets you.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4826735, member: 49613"] True... rolls are rarely required to use skills. You've got the "Merchant" skill? Fine... then you know what the goods should be worth (at least approximately) and you can get a fair price (though we might still role play part of the haggling, just to see if you say something really clever or dumb that I can reward or punish you for). You've got "Fisherman"? OK, you successfully get fish out of the river... I don't care if it's a Level 12 river or all the fish in it are Level 16 WaveJump Salmon or whatever. :) Having the skill means you know how to do it, just like knowing a language means you know it. There are a few skills you roll for, such as the Seduction skill. Though I've never seen it used, because shortly after one of the Warriors acquired it he got hit with an impotence curse. :lol: ... Another mechanical thing I thought of... all monsters do d6 base damage. You compare its level to your level, and if it really outlevels you it can roll 2 or even 3 dice of damage. But if it's close to your level it will only roll 1d6. So that is generally more forgiving. Though there is double damage on a 20. We had a Warrior charge a demonic protoplasm (shoggoth, basically) that had 3 dice against her and it critted. She was soon rolling up a new character. Sometimes you get the bear, and sometimes the bear gets you. [/QUOTE]
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