Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4828405" data-attributes="member: 80487"><p>The point of it all originally had to do with the original meaning of "campaign", something quite different from today's common context of "THE party" engaged in "THE adventure". Like many such things, the approach may not work so well when transplanted out of its native environment. 4E is very alien to that; as the designers suggest, "the game works better in a lot of ways if you just assume that the characters all gain experience and advance levels at the same rate".</p><p></p><p>For a lot of people, it has been (and continues to be) a lot of fun to play the game as originally conceived. It's a game of strategy more than a string of tactical set pieces. All sorts of aspects, from recovery of hit points and gaining of experience points to the dynamics among class capabilities, were fitted to that concept.</p><p></p><p>The basic principle you'll probably want to follow if trying "everyone starts at 1st level" with the newer game framework and a rules set designed for it is to <strong>reduce the significance of levels</strong>. Using old D&D, I found that the HP system from Arduin Vol. III served nicely. A male human fighter with constitution 14 got 35 HP (a female 36) at 1st level, going up +1 per level for 70 (or 71) at level 36.</p><p></p><p>With WotC-D&D, other level factors are more significant than they were in that context.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4828405, member: 80487"] The point of it all originally had to do with the original meaning of "campaign", something quite different from today's common context of "THE party" engaged in "THE adventure". Like many such things, the approach may not work so well when transplanted out of its native environment. 4E is very alien to that; as the designers suggest, "the game works better in a lot of ways if you just assume that the characters all gain experience and advance levels at the same rate". For a lot of people, it has been (and continues to be) a lot of fun to play the game as originally conceived. It's a game of strategy more than a string of tactical set pieces. All sorts of aspects, from recovery of hit points and gaining of experience points to the dynamics among class capabilities, were fitted to that concept. The basic principle you'll probably want to follow if trying "everyone starts at 1st level" with the newer game framework and a rules set designed for it is to [b]reduce the significance of levels[/b]. Using old D&D, I found that the HP system from Arduin Vol. III served nicely. A male human fighter with constitution 14 got 35 HP (a female 36) at 1st level, going up +1 per level for 70 (or 71) at level 36. With WotC-D&D, other level factors are more significant than they were in that context. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
Top