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<blockquote data-quote="Barastrondo" data-source="post: 4828741" data-attributes="member: 3820"><p>While I definitely agree that "the majority" is a fairly useless barometer for whether or not something is useful to any one particular group, especially one that's been playing together for a while, I don't think you're fairly using the term "power gamers." People don't have to be obsessed with power gaming to want to start a game with the same sort of fun trinkets everyone else has. They may just not be "disempower gamers." </p><p></p><p>There are a lot of RPGs out there, and I mean a <em>lot</em>. And I can't help but believe that this is because there are a lot of different things people want out of RPGs. New designs show up because folks aren't 100% happy with the last RPG they played. New games succeed because there are enough people who want to try a fusion of D&D with cyberpunk aesthetics and dice pools, or who are interested in a game with heavy social mechanics, or who like to play superheroes. And as such, it doesn't surprise me that there's a strong audience for fantasy game systems, including editions of D&D, with more emphasis on heroic action than tactical survival. People are wired differently.</p><p></p><p>I can certainly appreciate when a player sees "earning his stripes" as the fun part of the game, having to make do with less and hope for some luck. However, I don't think there's any flaw in someone's character if he looks at that process as "earning his fun" — a hazing ritual he has to go through to get to the part of the game he <em>likes</em>. Especially if the other players are already there. I don't see it as power lust. I just see it as a player wanting to do what the other players are <em>doing</em>, not what they <em>did</em>.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4828741, member: 3820"] While I definitely agree that "the majority" is a fairly useless barometer for whether or not something is useful to any one particular group, especially one that's been playing together for a while, I don't think you're fairly using the term "power gamers." People don't have to be obsessed with power gaming to want to start a game with the same sort of fun trinkets everyone else has. They may just not be "disempower gamers." There are a lot of RPGs out there, and I mean a [I]lot[/I]. And I can't help but believe that this is because there are a lot of different things people want out of RPGs. New designs show up because folks aren't 100% happy with the last RPG they played. New games succeed because there are enough people who want to try a fusion of D&D with cyberpunk aesthetics and dice pools, or who are interested in a game with heavy social mechanics, or who like to play superheroes. And as such, it doesn't surprise me that there's a strong audience for fantasy game systems, including editions of D&D, with more emphasis on heroic action than tactical survival. People are wired differently. I can certainly appreciate when a player sees "earning his stripes" as the fun part of the game, having to make do with less and hope for some luck. However, I don't think there's any flaw in someone's character if he looks at that process as "earning his fun" — a hazing ritual he has to go through to get to the part of the game he [I]likes[/I]. Especially if the other players are already there. I don't see it as power lust. I just see it as a player wanting to do what the other players are [I]doing[/I], not what they [I]did[/I]. [/QUOTE]
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