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<blockquote data-quote="Jhaelen" data-source="post: 4829082" data-attributes="member: 46713"><p>Well, that comment was really unnecessary (and not appropriate at all). There are many good reasons why you shouldn't let a player start at level 1 all the time.</p><p></p><p>4E and D&D in general is not very well suited to have someone restart at level 1 every time one of his characters dies. The reason is mainly that because of the level-based bonuses the level 1 char cannot do anything meaningful in an adventure created for a high level party. Survivability isn't really the most pressing issue.</p><p></p><p>While I agree that it can be fun (and often has benn fun for me) to enter play with a handicap, it's not for everyone (and a handicap isn't the same as being completely unable to compete).</p><p></p><p>I've often voluntarily picked suboptimal character concepts because I enjoy playing the underdog. But I also know when to stop doing it if it interferes with the other players' or the DM's fun. Many players expect that everyone in the party is contributing to the party's success in a significant way.</p><p></p><p>I can also supply an anecdote where having to start at level 1 really frustrated the hell out of me:</p><p>When ages ago I was looking for an AD&D group, I was invited to join an existing mid-high level party. But I had to start at level 1. I went through about a dozen characters in (almost) as many sessions. Then I had enough and stopped playing in that group. I actually got the impression that the DM and the other players thought it was fun to kill my characters as early as possible. It didn't seem to matter one bit what or how I played.</p><p></p><p>Actually, this was also the first of several longer breaks in which I didn't play D&D at all.</p><p></p><p>Finally, except when starting with a new rpg system it can quickly become tiring having to start over all the time. This can also be true when a TPK happens. At some point you'll simply want to see how the game's like on higher levels. That's when the time has come to stop restarting at level 1.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4829082, member: 46713"] Well, that comment was really unnecessary (and not appropriate at all). There are many good reasons why you shouldn't let a player start at level 1 all the time. 4E and D&D in general is not very well suited to have someone restart at level 1 every time one of his characters dies. The reason is mainly that because of the level-based bonuses the level 1 char cannot do anything meaningful in an adventure created for a high level party. Survivability isn't really the most pressing issue. While I agree that it can be fun (and often has benn fun for me) to enter play with a handicap, it's not for everyone (and a handicap isn't the same as being completely unable to compete). I've often voluntarily picked suboptimal character concepts because I enjoy playing the underdog. But I also know when to stop doing it if it interferes with the other players' or the DM's fun. Many players expect that everyone in the party is contributing to the party's success in a significant way. I can also supply an anecdote where having to start at level 1 really frustrated the hell out of me: When ages ago I was looking for an AD&D group, I was invited to join an existing mid-high level party. But I had to start at level 1. I went through about a dozen characters in (almost) as many sessions. Then I had enough and stopped playing in that group. I actually got the impression that the DM and the other players thought it was fun to kill my characters as early as possible. It didn't seem to matter one bit what or how I played. Actually, this was also the first of several longer breaks in which I didn't play D&D at all. Finally, except when starting with a new rpg system it can quickly become tiring having to start over all the time. This can also be true when a TPK happens. At some point you'll simply want to see how the game's like on higher levels. That's when the time has come to stop restarting at level 1. [/QUOTE]
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