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<blockquote data-quote="Dausuul" data-source="post: 4829147" data-attributes="member: 58197"><p>If you're designing a system around this goal, I can think of two things that would help a lot:</p><p></p><p><strong>1: Scale hit points and damage rather than attacks and defenses.</strong></p><p><strong></strong></p><p><strong></strong>In other words, a 1st-level character and a 10th-level character might have the same chance to hit a given monster, but the 10th-level character would do three or four or six times as much damage. This allows the 1st-level character to still contribute, albeit at a reduced level.</p><p></p><p><strong>2: Give priority to breadth-based advancement over depth-based.</strong></p><p><strong></strong></p><p><strong></strong>Breadth-based advancement is when you gain new options without increasing the power level of your "best" option. Depth-based advancement is when your "best" option gets better. To put it in (3E) D&D terms, breadth-based advancement is when your wizard captures an enemy wizard's spellbook. Depth-based advancement is when you gain access to a new level of spells.</p><p></p><p>Most systems I've seen conflate these two types of advancement; each time you gain a level, you advance in depth <em>and</em> breadth. IMO, it would be much more sensible to mostly or entirely discard depth-based advancement and concentrate on breadth-based.</p><p></p><p>Under a breadth-based advancement scheme, a 1st-level character can fight alongside a 10th-level one without trouble. They can both do useful things in combat; it's just that the 10th-level character has a longer list of useful things to choose from.</p><p></p><p>(If this sounds familiar to E6 players, it should. E6 is really just a clever scheme to move D&D from depth-based to breadth-based advancement. Once you reach 6th level, you cease to gain depth and gain only breadth from then on.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4829147, member: 58197"] If you're designing a system around this goal, I can think of two things that would help a lot: [B]1: Scale hit points and damage rather than attacks and defenses. [/B]In other words, a 1st-level character and a 10th-level character might have the same chance to hit a given monster, but the 10th-level character would do three or four or six times as much damage. This allows the 1st-level character to still contribute, albeit at a reduced level. [B]2: Give priority to breadth-based advancement over depth-based. [/B]Breadth-based advancement is when you gain new options without increasing the power level of your "best" option. Depth-based advancement is when your "best" option gets better. To put it in (3E) D&D terms, breadth-based advancement is when your wizard captures an enemy wizard's spellbook. Depth-based advancement is when you gain access to a new level of spells. Most systems I've seen conflate these two types of advancement; each time you gain a level, you advance in depth [I]and[/I] breadth. IMO, it would be much more sensible to mostly or entirely discard depth-based advancement and concentrate on breadth-based. Under a breadth-based advancement scheme, a 1st-level character can fight alongside a 10th-level one without trouble. They can both do useful things in combat; it's just that the 10th-level character has a longer list of useful things to choose from. (If this sounds familiar to E6 players, it should. E6 is really just a clever scheme to move D&D from depth-based to breadth-based advancement. Once you reach 6th level, you cease to gain depth and gain only breadth from then on.) [/QUOTE]
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