Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 4830274" data-attributes="member: 3820"><p>Probably a number of factors here.</p><p></p><p>For one, play style has an effect on your character sheet. Even back in the olden times I remember discussions in Dragon about what to do if somebody brings a new character to your group who's higher-level than all the other PCs and has twice the number of magic items, most of which are also twice as powerful. 3e and 4e standardized "magic by level" and to some extent point buy systems specifically to fight against this process, so that people didn't get the idea that their characters were good only for one particular group. They wanted more cross-pollination. Of course, that's also a reason that there are systems to make characters in line with any given group's level, and that they encourage using them. If being 5th level is a bar to playing with a new group at 11th, they don't want you to be discouraged, they want you to be encouraged to jump right in, and the other group to be encouraged to take you. Hence, systems that make generating higher-level characters "fair." </p><p></p><p>I also think setting has come to matter more. With the advent of things like Forgotten Realms, it became more interesting to a lot of gamers to develop their own settings. I can't remember where I read it, but I remember someone discussing the shift from GMs who make their own dungeons to GMs who make their own worlds. As more and more inspiration and published settings emerged, more people became interested in finding the world that fit their particular sensibilities beyond the dungeon. Consider the split between groups that loved Dragonlance and enjoyed having kender in their adventuring parties, and groups who didn't. </p><p></p><p>It's an interesting situation. In order to encourage cross-pollination of gamers, you need a core set of expected sensibilities. But I think in order to encourage a lot of people to stay with gaming, you absolutely need to give them the ability to customize characters and worlds to suit their preferences. Right now the solution would be that it's easy to use expected mechanics to generate a character to fit a customized group.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4830274, member: 3820"] Probably a number of factors here. For one, play style has an effect on your character sheet. Even back in the olden times I remember discussions in Dragon about what to do if somebody brings a new character to your group who's higher-level than all the other PCs and has twice the number of magic items, most of which are also twice as powerful. 3e and 4e standardized "magic by level" and to some extent point buy systems specifically to fight against this process, so that people didn't get the idea that their characters were good only for one particular group. They wanted more cross-pollination. Of course, that's also a reason that there are systems to make characters in line with any given group's level, and that they encourage using them. If being 5th level is a bar to playing with a new group at 11th, they don't want you to be discouraged, they want you to be encouraged to jump right in, and the other group to be encouraged to take you. Hence, systems that make generating higher-level characters "fair." I also think setting has come to matter more. With the advent of things like Forgotten Realms, it became more interesting to a lot of gamers to develop their own settings. I can't remember where I read it, but I remember someone discussing the shift from GMs who make their own dungeons to GMs who make their own worlds. As more and more inspiration and published settings emerged, more people became interested in finding the world that fit their particular sensibilities beyond the dungeon. Consider the split between groups that loved Dragonlance and enjoyed having kender in their adventuring parties, and groups who didn't. It's an interesting situation. In order to encourage cross-pollination of gamers, you need a core set of expected sensibilities. But I think in order to encourage a lot of people to stay with gaming, you absolutely need to give them the ability to customize characters and worlds to suit their preferences. Right now the solution would be that it's easy to use expected mechanics to generate a character to fit a customized group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
Top