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<blockquote data-quote="Remathilis" data-source="post: 4830425" data-attributes="member: 7635"><p>An interesting point to all of the "standardization" vs. "rules-lite" debate. D&D moreso than most RPGS are governed by two principles; what material the campaign is allows (something all RPGs suffer) and how the DM has chosen to build his world. </p><p></p><p>If I was bringing my Jedi over from my friends SAGA game to yours, as long as the levels were comparable and we all used the same source books, no one would care. Heck, in RIFTS your encouraged to find as many weird outliers in the Palladium system and go with it! But D&D, after its initial explosion of interest, became very difficult to move PCs from. There was no set standards, and as "alternate worlds" began to spring up (each with its own alternate takes and new options) shifting became very hard. I can't play my hobbit-thief in a Dragonlance party, I certainly can't in a Dark Sun game, and I don't think I'd want to in Ravenloft. </p><p></p><p>Yet its the diversity (and ease of customization) that attracts us. My halflings CAN be different than yours. My gnomes are 20 feet tall and eat nothing but tar! There are dozens of published campaign worlds (lord knows now thanks to the OGL) and each has its own unique spin on Chargen. While it might be a hindrance for cross-germination, its a bounty to world-builders.</p><p></p><p>But for sure, its not something common to other RPG systems I know.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4830425, member: 7635"] An interesting point to all of the "standardization" vs. "rules-lite" debate. D&D moreso than most RPGS are governed by two principles; what material the campaign is allows (something all RPGs suffer) and how the DM has chosen to build his world. If I was bringing my Jedi over from my friends SAGA game to yours, as long as the levels were comparable and we all used the same source books, no one would care. Heck, in RIFTS your encouraged to find as many weird outliers in the Palladium system and go with it! But D&D, after its initial explosion of interest, became very difficult to move PCs from. There was no set standards, and as "alternate worlds" began to spring up (each with its own alternate takes and new options) shifting became very hard. I can't play my hobbit-thief in a Dragonlance party, I certainly can't in a Dark Sun game, and I don't think I'd want to in Ravenloft. Yet its the diversity (and ease of customization) that attracts us. My halflings CAN be different than yours. My gnomes are 20 feet tall and eat nothing but tar! There are dozens of published campaign worlds (lord knows now thanks to the OGL) and each has its own unique spin on Chargen. While it might be a hindrance for cross-germination, its a bounty to world-builders. But for sure, its not something common to other RPG systems I know. [/QUOTE]
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