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<blockquote data-quote="Ariosto" data-source="post: 4830523" data-attributes="member: 80487"><p>I would not have expected the standardization of 3E/4E to make transfers <em>less</em> common. That's a good point, though, regarding the tendency on one hand for players to get into "exotic" types (the more so for proliferation of game-mechanical oddities, and greater importance placed on them) -- and on the other for DMs to get strongly attached to the consistency of equally peculiar settings.</p><p></p><p>In the old days, one might in my circle encounter "transplants" from Gamma World, Starships & Spacemen, Villains and Vigilantes, Gangbusters, and so on. However, 90%+ of characters were of AD&D <em>Players Handbook</em> types (perhaps slightly different from standard, or subject to reincarnation or other effects commonly encountered in the course of an adventuring career). Spells, magic items, etc., were of course subject to careful scrutiny and potential revision and deletion. There was rarely a barrier, though, to continued play of characters developed over years in other "worlds".</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4830523, member: 80487"] I would not have expected the standardization of 3E/4E to make transfers [i]less[/i] common. That's a good point, though, regarding the tendency on one hand for players to get into "exotic" types (the more so for proliferation of game-mechanical oddities, and greater importance placed on them) -- and on the other for DMs to get strongly attached to the consistency of equally peculiar settings. In the old days, one might in my circle encounter "transplants" from Gamma World, Starships & Spacemen, Villains and Vigilantes, Gangbusters, and so on. However, 90%+ of characters were of AD&D [i]Players Handbook[/i] types (perhaps slightly different from standard, or subject to reincarnation or other effects commonly encountered in the course of an adventuring career). Spells, magic items, etc., were of course subject to careful scrutiny and potential revision and deletion. There was rarely a barrier, though, to continued play of characters developed over years in other "worlds". [/QUOTE]
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