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<blockquote data-quote="Ariosto" data-source="post: 4833034" data-attributes="member: 80487"><p>I think the key is that if "the party" meeting at the same Bat-time every Bat-week is around level X, then a PC too far below that is likely to piss off at least one of the participants in one way or another.</p><p></p><p>TALK ABOUT IT, and if that problem does not rear its head then you're sweet.</p><p></p><p>If you're determined to play the demographic odds, then I would second Gygax's advice to have separate low-level and high-level adventures. It may be (as another ENworlder recently put it) "an enigma wrapped in a thesaurus" -- but one reason the original DMG remains a classic is that it really is Old Possum's Book of Practical Dungeon Cats, with more wisdom between the covers than one is likely to learn the hard way in any decade of Dungeon Mastering.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4833034, member: 80487"] I think the key is that if "the party" meeting at the same Bat-time every Bat-week is around level X, then a PC too far below that is likely to piss off at least one of the participants in one way or another. TALK ABOUT IT, and if that problem does not rear its head then you're sweet. If you're determined to play the demographic odds, then I would second Gygax's advice to have separate low-level and high-level adventures. It may be (as another ENworlder recently put it) "an enigma wrapped in a thesaurus" -- but one reason the original DMG remains a classic is that it really is Old Possum's Book of Practical Dungeon Cats, with more wisdom between the covers than one is likely to learn the hard way in any decade of Dungeon Mastering. [/QUOTE]
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