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<blockquote data-quote="Hereticus" data-source="post: 4841182" data-attributes="member: 83093"><p>When my company looses an employee (like an adventuring group), we try to replace that person with someone of approximately equal experience. We will not replace a 12th level engineer with someone fresh out of college.</p><p></p><p>That's how the world works.</p><p></p><p></p><p></p><p>I found the content of your post to be a deliberate exercise in comparing apples to oranges.</p><p></p><p>For the sake of generalizations, there are three types of replacements that can be made.</p><p></p><p>1) Cyclical replacements happen when you have a constant improvement of people, and by design you need a mix of new and experienced people. This works best in a macro situation, like our population in its entirety, the military as in your example, and a campaign world as a whole. It is not made for task driven small groups like adventuring parties.</p><p></p><p>2) Equivalent replacements happen when you have a need for continuity of effort, such as a project team at work, or an adventuring group.</p><p></p><p>3) Upgrade replacement happen when your task gets more difficult. This can be in the form of adding new members, or replacing ineffective members with upgrades. This really only happens in RPGs a new person joins, or a more powerful NPC is needed.</p><p></p><p>In the work world, the newby first level engineer is not compensated as well as the paragon executive. And it would absolutely suck to give both the same task.</p><p></p><p>And it would be just as bad or worse to put a much lower level character in with higher levels (assuming a combat-based game). The lower level character would be ineffective, and in a fight the rest of the party would see it as either dead wood or fodder.</p><p></p><p>It would be so simple to keep everyone at approximately the same level. Why not do it? Unless a player wants to play a lower level.</p></blockquote><p></p>
[QUOTE="Hereticus, post: 4841182, member: 83093"] When my company looses an employee (like an adventuring group), we try to replace that person with someone of approximately equal experience. We will not replace a 12th level engineer with someone fresh out of college. That's how the world works. I found the content of your post to be a deliberate exercise in comparing apples to oranges. For the sake of generalizations, there are three types of replacements that can be made. 1) Cyclical replacements happen when you have a constant improvement of people, and by design you need a mix of new and experienced people. This works best in a macro situation, like our population in its entirety, the military as in your example, and a campaign world as a whole. It is not made for task driven small groups like adventuring parties. 2) Equivalent replacements happen when you have a need for continuity of effort, such as a project team at work, or an adventuring group. 3) Upgrade replacement happen when your task gets more difficult. This can be in the form of adding new members, or replacing ineffective members with upgrades. This really only happens in RPGs a new person joins, or a more powerful NPC is needed. In the work world, the newby first level engineer is not compensated as well as the paragon executive. And it would absolutely suck to give both the same task. And it would be just as bad or worse to put a much lower level character in with higher levels (assuming a combat-based game). The lower level character would be ineffective, and in a fight the rest of the party would see it as either dead wood or fodder. It would be so simple to keep everyone at approximately the same level. Why not do it? Unless a player wants to play a lower level. [/QUOTE]
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