Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4844316" data-attributes="member: 1210"><p>Wow, this is an awesome thread that I've spawned. I don't think I've ever had such a long thread start with me before (excepting story hours, of course). </p><p></p><p>I appreciate the many differing perspectives that people have been offering, but for those who keep saying, "These are the reasons why it can't work," remember, I'm working on a system with "everyone starts at 1st level" as one of its <strong>design goals.</strong> That means it <em>will</em> work, because I'll bend the rest of the system to make it work. </p><p></p><p>So far, here are a few key points of the system in progress as it currently stands. Note that the mixed level aspect has <em>not</em> been playtested yet. </p><p></p><p>1. Flatter math- a 10th level fighter's total melee attack bonus will probably be 2-4 points above his bonus at first level. </p><p></p><p>2. Slower (and less overall) hit point gain.</p><p></p><p>3. Character development making you generally better at more stuff, instead of really good at one thing, as you advance in levels. Pcs still get better bonuses on various things over time, but the numbers stay much flatter than in earlier editions (especially 3e). </p><p></p><p>4. Sandbox play; practically speaking, this means that low-level pcs can seek out the dragon in the desert if they choose, and it's an adult brown dragon whatever level they are when they choose to challenge it. A further consequence of this is that it's okay for a high-level monster to have, for example, a relatively weak AC; if a hag's skin is as tough as plate armor, its AC should be comparable (around 15 in this system). I guess I'd style this as 1e-style monsters. </p><p></p><p>Anyway, thanks for all the discussion, I'm watching avidly. I'll let everyone know how it goes once we playtest the mixed-level aspect of the game (gotta test the magic system first with all pcs at comparable level).</p></blockquote><p></p>
[QUOTE="the Jester, post: 4844316, member: 1210"] Wow, this is an awesome thread that I've spawned. I don't think I've ever had such a long thread start with me before (excepting story hours, of course). I appreciate the many differing perspectives that people have been offering, but for those who keep saying, "These are the reasons why it can't work," remember, I'm working on a system with "everyone starts at 1st level" as one of its [b]design goals.[/b] That means it [i]will[/i] work, because I'll bend the rest of the system to make it work. So far, here are a few key points of the system in progress as it currently stands. Note that the mixed level aspect has [i]not[/i] been playtested yet. 1. Flatter math- a 10th level fighter's total melee attack bonus will probably be 2-4 points above his bonus at first level. 2. Slower (and less overall) hit point gain. 3. Character development making you generally better at more stuff, instead of really good at one thing, as you advance in levels. Pcs still get better bonuses on various things over time, but the numbers stay much flatter than in earlier editions (especially 3e). 4. Sandbox play; practically speaking, this means that low-level pcs can seek out the dragon in the desert if they choose, and it's an adult brown dragon whatever level they are when they choose to challenge it. A further consequence of this is that it's okay for a high-level monster to have, for example, a relatively weak AC; if a hag's skin is as tough as plate armor, its AC should be comparable (around 15 in this system). I guess I'd style this as 1e-style monsters. Anyway, thanks for all the discussion, I'm watching avidly. I'll let everyone know how it goes once we playtest the mixed-level aspect of the game (gotta test the magic system first with all pcs at comparable level). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Everyone starts at 1st level
Top