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<blockquote data-quote="Herobizkit" data-source="post: 4844871" data-attributes="member: 36150"><p>IIRC, 2ed had some kind of a guideline advising that a replacement PC should be one level lower than either the party average or the lowest level PC (can't recall which).</p><p></p><p>That said, I am in complete agreement with Thanee. If you're going to start over as a 1st-level character only to rocket to the party's average level in a few sessions, why not just save you AND your DM the trouble and make an appropriately-leveled PC?</p><p></p><p>Now, to address the OP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've always wanted to play a "survivor" type game with d20, but due to scaling HP, combat doesn't seem scary enough.</p><p></p><p>What I propose is a static amount of HP, equal to CON or any multiple (but likely no more than 3) and that's it - no more HP increases per level. The character's abilities et al improve, but HP remains static.</p><p></p><p>E6, as mentioned earlier, has the right idea. As you improve in level, your range of abilities increase but your combat ability remains unchanged. </p><p></p><p>Finally, there was an mini-game in an issue of Dungeon magazine that was a "digital world" - PC's were video game characters. There was a chart therein that allowed PC's to advance how much damage they did with their attack by putting skill points in their combat ability. In this way, no matter what form their weapon of choice took, it did the same amount of damage. GURPS sort of does this as well by assigning each weapon a static bonus to a character's STR stat, allowing for stronger characters to do more damage per swing/thrust of the weapon. Combining the two concepts might allow lower-level PCs to do decent damage even at level 1.</p><p></p><p>Having monsters with a static to-hit number but include the ability to dodge (like in Palladium - any number over 4 is a hit and the defender must roll higher to avoid the hit) and damage resistance might allow level 1 characters to be on par with higher level characters as well.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4844871, member: 36150"] IIRC, 2ed had some kind of a guideline advising that a replacement PC should be one level lower than either the party average or the lowest level PC (can't recall which). That said, I am in complete agreement with Thanee. If you're going to start over as a 1st-level character only to rocket to the party's average level in a few sessions, why not just save you AND your DM the trouble and make an appropriately-leveled PC? Now, to address the OP. :) I've always wanted to play a "survivor" type game with d20, but due to scaling HP, combat doesn't seem scary enough. What I propose is a static amount of HP, equal to CON or any multiple (but likely no more than 3) and that's it - no more HP increases per level. The character's abilities et al improve, but HP remains static. E6, as mentioned earlier, has the right idea. As you improve in level, your range of abilities increase but your combat ability remains unchanged. Finally, there was an mini-game in an issue of Dungeon magazine that was a "digital world" - PC's were video game characters. There was a chart therein that allowed PC's to advance how much damage they did with their attack by putting skill points in their combat ability. In this way, no matter what form their weapon of choice took, it did the same amount of damage. GURPS sort of does this as well by assigning each weapon a static bonus to a character's STR stat, allowing for stronger characters to do more damage per swing/thrust of the weapon. Combining the two concepts might allow lower-level PCs to do decent damage even at level 1. Having monsters with a static to-hit number but include the ability to dodge (like in Palladium - any number over 4 is a hit and the defender must roll higher to avoid the hit) and damage resistance might allow level 1 characters to be on par with higher level characters as well. [/QUOTE]
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