Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Everyone Starts at First Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6395543" data-attributes="member: 1210"><p>It's mostly a playstyle and immersion thing.</p><p></p><p>I've always held to the notion that most high-level npcs are fairly well-known, and the same logic applies to high-level pcs. When a new 15th level pc enters the party, where have they been all this time? How come, all those times the pcs went looking for a wizard for hire in the same city, they never found this guy who was, apparently, sitting around waiting for them to need him?</p><p></p><p>In addition, it makes a high-level pc an achievement rather than simply a given. I don't know if you've ever played Paranoia, but if you're playing a classic or 'zap' style Paranoia game and your character ends up advancing to Green security clearance during actual game/campaign play, it TOTALLY makes you proud. You feel as though "ACHIEVEMENT UNLOCKED!" Old school D&D was kind of similar; if you got a 1e pc from 1st to 10th level, that was a heck of a thing. I like that feeling.</p><p></p><p></p><p></p><p>I run a pretty hardcore sandbox, so the pcs can pick their challenges and choose whether to address the low-level guy's low level status themselves or not.</p><p></p><p></p><p></p><p>This is a feature, not a bug. </p><p></p><p>As for "why bother", you could ask that about literally anything in play. Why bother tracking arrows and rations? Why bother with encumbrance? Why bother with language issues? Why bother roleplaying your character? Why bother making the pcs check for traps, instead of just checking the DC against their trapfinder's skill? I really don't think this is a meaningful question when the answer is quite clearly playstyle preference, and I think it's laid out pretty well in the OP.</p><p></p><p></p><p></p><p>Probably not, at least not without a lot of sidequests and expansion. But I run a homebrewed campaign, and when I integrate published material, I hack and alter it pretty severely. (I've actually been twining the 2e adventure <em>Dead Gods</em> into my 4e game since about 3rd or 4th level, and the pcs are mid-20s now. I have hacked the crap out of it, changing details, using exactly none of the encounters in the original, rewriting a lot of the basic story, etc. to suit my game.)</p><p></p><p></p><p></p><p>Possibly. As I said above, the pcs imc have a significant amount of influence on what challenges they face, so they can definitely choose their own adventure (if you will).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6395543, member: 1210"] It's mostly a playstyle and immersion thing. I've always held to the notion that most high-level npcs are fairly well-known, and the same logic applies to high-level pcs. When a new 15th level pc enters the party, where have they been all this time? How come, all those times the pcs went looking for a wizard for hire in the same city, they never found this guy who was, apparently, sitting around waiting for them to need him? In addition, it makes a high-level pc an achievement rather than simply a given. I don't know if you've ever played Paranoia, but if you're playing a classic or 'zap' style Paranoia game and your character ends up advancing to Green security clearance during actual game/campaign play, it TOTALLY makes you proud. You feel as though "ACHIEVEMENT UNLOCKED!" Old school D&D was kind of similar; if you got a 1e pc from 1st to 10th level, that was a heck of a thing. I like that feeling. I run a pretty hardcore sandbox, so the pcs can pick their challenges and choose whether to address the low-level guy's low level status themselves or not. This is a feature, not a bug. As for "why bother", you could ask that about literally anything in play. Why bother tracking arrows and rations? Why bother with encumbrance? Why bother with language issues? Why bother roleplaying your character? Why bother making the pcs check for traps, instead of just checking the DC against their trapfinder's skill? I really don't think this is a meaningful question when the answer is quite clearly playstyle preference, and I think it's laid out pretty well in the OP. Probably not, at least not without a lot of sidequests and expansion. But I run a homebrewed campaign, and when I integrate published material, I hack and alter it pretty severely. (I've actually been twining the 2e adventure [i]Dead Gods[/i] into my 4e game since about 3rd or 4th level, and the pcs are mid-20s now. I have hacked the crap out of it, changing details, using exactly none of the encounters in the original, rewriting a lot of the basic story, etc. to suit my game.) Possibly. As I said above, the pcs imc have a significant amount of influence on what challenges they face, so they can definitely choose their own adventure (if you will). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Everyone Starts at First Level
Top