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<blockquote data-quote="Sacrosanct" data-source="post: 6395568" data-attributes="member: 15700"><p>There are really three main schools of thought:</p><p></p><p>1. every new PC starts at 1st level (for reasons like immersion, there's no penalty for death if everyone just starts at the higher level anyway, etc)\</p><p>2. every new PC starts at level 2, 3, or 4 for instance. This is usually for people who prefer PCs to be somewhat competant, but not auto-high level like other PCs may be</p><p>3. every new PC starts at the same level as the rest of the party (convenience)</p><p></p><p>All three are perfectly valid, and go back to the first days of D&D.</p><p></p><p></p><p>As with the OP, I tend to prefer #1 even though I've done all, and with bounded accuracy, 5e is definitely conducive for #1 without much mess.</p><p></p><p></p><p>Also, it's not the DM's job to take it easy on new PCs. It's the DMs job to be impartial and run his NPCs and monsters as they would normally act. It's the party's job to protect each other because each PC will add some value or contribution at some point where other PCs may not be able to. An investment so to speak.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6395568, member: 15700"] There are really three main schools of thought: 1. every new PC starts at 1st level (for reasons like immersion, there's no penalty for death if everyone just starts at the higher level anyway, etc)\ 2. every new PC starts at level 2, 3, or 4 for instance. This is usually for people who prefer PCs to be somewhat competant, but not auto-high level like other PCs may be 3. every new PC starts at the same level as the rest of the party (convenience) All three are perfectly valid, and go back to the first days of D&D. As with the OP, I tend to prefer #1 even though I've done all, and with bounded accuracy, 5e is definitely conducive for #1 without much mess. Also, it's not the DM's job to take it easy on new PCs. It's the DMs job to be impartial and run his NPCs and monsters as they would normally act. It's the party's job to protect each other because each PC will add some value or contribution at some point where other PCs may not be able to. An investment so to speak. [/QUOTE]
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