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<blockquote data-quote="KarinsDad" data-source="post: 6396860" data-attributes="member: 2011"><p>I do not think that we ever played a game where the PC coming in was not either the same level, or one level lower.</p><p></p><p></p><p>I do know how I felt in a GURPS game when I joined and my low skill PC couldn't do much of anything while the heavy hitter 3+ years old PCs were the stars of the show. It sucks to be unimportant.</p><p></p><p>I think that there is a line in the sand between DMs who want the game to be fun for everyone, and DMs who want to enforce strange little house rules like this.</p><p></p><p>Will it be fun for a new player to have his first level wizard cast practically no worthwhile spells per day while the 8th level PCs are doing 20 or 30 points of damage on rounds they hit? Probably not.</p><p></p><p>Will it be fun for a new player to have his first level fighter rush up to protect and fall unconscious quickly in most encounters? Probably not.</p><p></p><p></p><p>Could someone explain the rationale for this house rule? What does it do for the players at the table? How does it make the game fun?</p><p></p><p>Or is the goal not fun for everyone in this case?</p><p></p><p>I can definitely see that the DM wants to incentivize the players into smart play so that their PCs do not die, but this seems like a fairly punitive way to accomplish that goal. Just having the PC with fewer (or even no) magic items/wealth and two levels lower than the party would accomplish that.</p><p></p><p></p><p>What's so special about level one that a DM would want a player to feel like he is not contributing that much to certain aspects of the game?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6396860, member: 2011"] I do not think that we ever played a game where the PC coming in was not either the same level, or one level lower. I do know how I felt in a GURPS game when I joined and my low skill PC couldn't do much of anything while the heavy hitter 3+ years old PCs were the stars of the show. It sucks to be unimportant. I think that there is a line in the sand between DMs who want the game to be fun for everyone, and DMs who want to enforce strange little house rules like this. Will it be fun for a new player to have his first level wizard cast practically no worthwhile spells per day while the 8th level PCs are doing 20 or 30 points of damage on rounds they hit? Probably not. Will it be fun for a new player to have his first level fighter rush up to protect and fall unconscious quickly in most encounters? Probably not. Could someone explain the rationale for this house rule? What does it do for the players at the table? How does it make the game fun? Or is the goal not fun for everyone in this case? I can definitely see that the DM wants to incentivize the players into smart play so that their PCs do not die, but this seems like a fairly punitive way to accomplish that goal. Just having the PC with fewer (or even no) magic items/wealth and two levels lower than the party would accomplish that. What's so special about level one that a DM would want a player to feel like he is not contributing that much to certain aspects of the game? [/QUOTE]
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