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<blockquote data-quote="Mishihari Lord" data-source="post: 6396932" data-attributes="member: 128"><p>In addition,</p><p></p><p>4) Low level play always seems to form the foundation of a character's personality ans style. This way you don't skip it entirely.</p><p></p><p>5) Characters optimized for the level they start at are stronger than ones that were optimized at each level as you go along. This avoids having the new PCs significantly stronger than the old ones.</p><p></p><p>6) Death is not just a speed bump</p><p></p><p>7) Players get to learn the new PCs tactics and abilities over time rather than all at once</p><p></p><p>8) Less disruptive to the party social dynamic. PCs have a chance to get used to the new guy a bit at a time</p><p></p><p>Back in my AD&D days, I did every starts at 1st for a long time. I had no particular problem making the game fun when PCs ranged fro 1st to 10th level. As someone else said, if it's a problem for your game, then it's a DM issue. After the PCs hit about 12th, I instituted a rule that new PCs come in 4 levels below the lowest PC in the party. This retained most of the benefits, and it only took about 5 sessions for the new guys to catch up in level.</p><p></p><p>And yes, it's cool that 5E looks like it will support this.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6396932, member: 128"] In addition, 4) Low level play always seems to form the foundation of a character's personality ans style. This way you don't skip it entirely. 5) Characters optimized for the level they start at are stronger than ones that were optimized at each level as you go along. This avoids having the new PCs significantly stronger than the old ones. 6) Death is not just a speed bump 7) Players get to learn the new PCs tactics and abilities over time rather than all at once 8) Less disruptive to the party social dynamic. PCs have a chance to get used to the new guy a bit at a time Back in my AD&D days, I did every starts at 1st for a long time. I had no particular problem making the game fun when PCs ranged fro 1st to 10th level. As someone else said, if it's a problem for your game, then it's a DM issue. After the PCs hit about 12th, I instituted a rule that new PCs come in 4 levels below the lowest PC in the party. This retained most of the benefits, and it only took about 5 sessions for the new guys to catch up in level. And yes, it's cool that 5E looks like it will support this. [/QUOTE]
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