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<blockquote data-quote="was" data-source="post: 6396948" data-attributes="member: 24488"><p>I remember the old "earn yer spurs approach" and I don't have a problem with those who still embrace it.</p><p>However, it does tend to either seriously affect the party CR, and encounters, or quickly burns through the low-level pcs who are ill-equipped to survive higher level encounters. IME level 1 pcs in say, a party of 5th level adventurers, end up being a drag on the party and becomes an unpleasant experience for the group.</p><p></p><p>We usually start new pcs one level behind the group average. That was house-ruled by the group. That way they are not too underpowered and it doesn't much affect the CR of encounters. Given that we are usually missing a player or two for some reason, levels balance out fairly quickly and new pcs can still feel that they can contribute to the group.</p></blockquote><p></p>
[QUOTE="was, post: 6396948, member: 24488"] I remember the old "earn yer spurs approach" and I don't have a problem with those who still embrace it. However, it does tend to either seriously affect the party CR, and encounters, or quickly burns through the low-level pcs who are ill-equipped to survive higher level encounters. IME level 1 pcs in say, a party of 5th level adventurers, end up being a drag on the party and becomes an unpleasant experience for the group. We usually start new pcs one level behind the group average. That was house-ruled by the group. That way they are not too underpowered and it doesn't much affect the CR of encounters. Given that we are usually missing a player or two for some reason, levels balance out fairly quickly and new pcs can still feel that they can contribute to the group. [/QUOTE]
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