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<blockquote data-quote="Sacrosanct" data-source="post: 6397335" data-attributes="member: 15700"><p>Your analysis is fundamentally flawed. You failed to consider the XP table, and that the # of required XP to gain a level is not the same from level to level, which your analysis is dependent on.</p><p></p><p>If you have a group of PCs that just hit 4th level, they're gonna have 2,700 XP, needing 3,800 more (total 6,500) to hit level 5. A 1st level PC joins the group, and they go through a session. If you're assuming 3 sessions for every level, then the group would have gotten roughly 1,260 XP each (1/3rd fo 3,800). That 1st level PC is now level 3 while everyone else is level 4. After the full 3 sessions, the level 4 party hit level 5, and the new guy is now at 3,800 XP himself, which puts him at level 4, halfway to level 5.</p><p></p><p>It doesn't take long to catch up, and that 2,700 XP initial deficit between the new PC and the group becomes increasingly insignificant as they all level up.</p><p></p><p>And I certainly wouldn't penalize a level 1 PC for living through an adventure of tough monsters and challenges by only giving him 300xp when everyone else gets 3,800 for doing the same adventure and living through the same challenges. This is why using XP, rather than a flat "everyone gains 1 level every 3 sessions" is important.</p><p></p><p>*edit* and once again, I ask you sincerely, please ease back on the hyperbole. It's not helping your argument. No player is a henchmen for months on end. That level 1 PC is only 1 level behind (level 3) after <strong>one </strong>session. Not for months. And even if they are one level behind for a while, a level 9 PC is not some low contributing member in a group of level 10 PCs.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6397335, member: 15700"] Your analysis is fundamentally flawed. You failed to consider the XP table, and that the # of required XP to gain a level is not the same from level to level, which your analysis is dependent on. If you have a group of PCs that just hit 4th level, they're gonna have 2,700 XP, needing 3,800 more (total 6,500) to hit level 5. A 1st level PC joins the group, and they go through a session. If you're assuming 3 sessions for every level, then the group would have gotten roughly 1,260 XP each (1/3rd fo 3,800). That 1st level PC is now level 3 while everyone else is level 4. After the full 3 sessions, the level 4 party hit level 5, and the new guy is now at 3,800 XP himself, which puts him at level 4, halfway to level 5. It doesn't take long to catch up, and that 2,700 XP initial deficit between the new PC and the group becomes increasingly insignificant as they all level up. And I certainly wouldn't penalize a level 1 PC for living through an adventure of tough monsters and challenges by only giving him 300xp when everyone else gets 3,800 for doing the same adventure and living through the same challenges. This is why using XP, rather than a flat "everyone gains 1 level every 3 sessions" is important. *edit* and once again, I ask you sincerely, please ease back on the hyperbole. It's not helping your argument. No player is a henchmen for months on end. That level 1 PC is only 1 level behind (level 3) after [B]one [/B]session. Not for months. And even if they are one level behind for a while, a level 9 PC is not some low contributing member in a group of level 10 PCs. [/QUOTE]
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