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<blockquote data-quote="Tormyr" data-source="post: 6397351" data-attributes="member: 6776887"><p>These questions are directed at [MENTION=15700]Sacrosanct[/MENTION], but I would appreciate everyone's feedback.</p><p></p><p>You might have already answered this question, but what about when the party is level 10 or higher? The new character will never catch up until everyone is at level 20. By the time it is level 10 everyone else is level 13. By the time it is level 13 everyone else is 15. By the time it's 15, everyone else is 17. And so on.</p><p></p><p>I am running a 3.5 AP conversion, and the experience has not been lining up very well between what was expected in the AP and 5e. So I level up the party at the midpoint of a chapter and the beginning of a new chapter to keep the party on the level recommendations for each chapter (i.e. chapter 1 level 1-2, chapter 2 levels 3-4, etc.). What would you think about leveling up the character once a session to catch up? Near the end of the AP I probably just drop new characters in at the party's level as there would not be enough sessions to get to level 20 before the finale, and there would sensibly be other heroes coming in from around the land to help.</p><p></p><p>Finally, to help avoid repeated untimely character deaths at higher level play, what do you think about giving the new characters the hp/hit dice they would have at the level of the rest of the party? All other abilities and features would kick in as the character leveled up, but they would not gain more hp/hit dice until they reached the level of the party when they started. That way they could wade in and help as normal and not worry about getting dispatched by a crit or fireball. (Although I did like the idea about attacking minions while the rest of the party takes on bigger enemies.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6397351, member: 6776887"] These questions are directed at [MENTION=15700]Sacrosanct[/MENTION], but I would appreciate everyone's feedback. You might have already answered this question, but what about when the party is level 10 or higher? The new character will never catch up until everyone is at level 20. By the time it is level 10 everyone else is level 13. By the time it is level 13 everyone else is 15. By the time it's 15, everyone else is 17. And so on. I am running a 3.5 AP conversion, and the experience has not been lining up very well between what was expected in the AP and 5e. So I level up the party at the midpoint of a chapter and the beginning of a new chapter to keep the party on the level recommendations for each chapter (i.e. chapter 1 level 1-2, chapter 2 levels 3-4, etc.). What would you think about leveling up the character once a session to catch up? Near the end of the AP I probably just drop new characters in at the party's level as there would not be enough sessions to get to level 20 before the finale, and there would sensibly be other heroes coming in from around the land to help. Finally, to help avoid repeated untimely character deaths at higher level play, what do you think about giving the new characters the hp/hit dice they would have at the level of the rest of the party? All other abilities and features would kick in as the character leveled up, but they would not gain more hp/hit dice until they reached the level of the party when they started. That way they could wade in and help as normal and not worry about getting dispatched by a crit or fireball. (Although I did like the idea about attacking minions while the rest of the party takes on bigger enemies. [/QUOTE]
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