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<blockquote data-quote="pickin_grinnin" data-source="post: 6397490" data-attributes="member: 6697674"><p>A player could choose to play the group's donkey (literally), torchbearer, or anything else and still have fun in my campaigns. (S)he could also garner just as much XP as the other player characters, because I reward creativity, actual roleplaying (not just being chatty), etc.</p><p></p><p>Some people actually enjoy the challenge of running "underpowered" characters, too. I have done that as a player, too - I once played an adventuring farmer in a year-long campaign who worked out to be a valuable member of the party. </p><p></p><p>I know how to be a good DM and run a fun campaign, because I have been doing it for over three decades. Nobody has ever had a problem running a first level character in one of my campaigns, even when the other PCs are at a much higher level. That is largely due to the fact that I run my campaigns as roleplaying games first, not wargames with a little roleplaying on the side.</p><p></p><p>I stay away from modules and published adventures because most are not written with that in mind. It's much easier for me to come up with my own material and build in a lot of opportunities for the players to do things that don't involve combat, should they choose to do so. Since there is a significant sandbox element to my games, they could all settle down and choose to be farmers and we could roleplay that for an entire campaign, if they wanted to do that (nobody has, but they have that option).</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 6397490, member: 6697674"] A player could choose to play the group's donkey (literally), torchbearer, or anything else and still have fun in my campaigns. (S)he could also garner just as much XP as the other player characters, because I reward creativity, actual roleplaying (not just being chatty), etc. Some people actually enjoy the challenge of running "underpowered" characters, too. I have done that as a player, too - I once played an adventuring farmer in a year-long campaign who worked out to be a valuable member of the party. I know how to be a good DM and run a fun campaign, because I have been doing it for over three decades. Nobody has ever had a problem running a first level character in one of my campaigns, even when the other PCs are at a much higher level. That is largely due to the fact that I run my campaigns as roleplaying games first, not wargames with a little roleplaying on the side. I stay away from modules and published adventures because most are not written with that in mind. It's much easier for me to come up with my own material and build in a lot of opportunities for the players to do things that don't involve combat, should they choose to do so. Since there is a significant sandbox element to my games, they could all settle down and choose to be farmers and we could roleplay that for an entire campaign, if they wanted to do that (nobody has, but they have that option). [/QUOTE]
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