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<blockquote data-quote="Piratecat" data-source="post: 6398303" data-attributes="member: 2"><p>Okay, I totally get how it could work (albeit with a lot of tender loving DM attention and care.) The question for me is "why do I want to do this?" Or heck, "why is this a good idea?" It seems unrealistic on a narrative level; when the high-level grifters on Leverage lost Sophie for a season, they brought in an experienced ex-CIA grifter, not a neophyte, for example. And if your company has a mid-level manager quit, they don't then hire a high school intern for the same job. I have trouble understanding why any group of professionals would bring on anyone but someone of their own caliber to replace a position. </p><p></p><p>And that illogic kind of grates at me, completely aside from any mechanical concerns. The DM is imposing a penalty on the whole party (who has just had its effectiveness lowered, even while they have to babysit an extremely fragile fledgling adventurer) in addition to the 1st level hero's player. </p><p></p><p>Any thoughts, Jester? Presumably the rewards for you are greater than these drawbacks, or else you wouldn't do it, but I'm having trouble grasping the real benefit to the game.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 6398303, member: 2"] Okay, I totally get how it could work (albeit with a lot of tender loving DM attention and care.) The question for me is "why do I want to do this?" Or heck, "why is this a good idea?" It seems unrealistic on a narrative level; when the high-level grifters on Leverage lost Sophie for a season, they brought in an experienced ex-CIA grifter, not a neophyte, for example. And if your company has a mid-level manager quit, they don't then hire a high school intern for the same job. I have trouble understanding why any group of professionals would bring on anyone but someone of their own caliber to replace a position. And that illogic kind of grates at me, completely aside from any mechanical concerns. The DM is imposing a penalty on the whole party (who has just had its effectiveness lowered, even while they have to babysit an extremely fragile fledgling adventurer) in addition to the 1st level hero's player. Any thoughts, Jester? Presumably the rewards for you are greater than these drawbacks, or else you wouldn't do it, but I'm having trouble grasping the real benefit to the game. [/QUOTE]
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