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<blockquote data-quote="the Jester" data-source="post: 6398304" data-attributes="member: 1210"><p>Have you read the rest of this thread? </p><p></p><p>The pcs choose their challenges. There isn't a 14th-level wizard around every corner in my campaign, nor are there a bunch of well-hidden ancient dragons. The pcs choose their challenges to a great extent. But if you look around for a while, you'll probably find a lot of threads wherein I declare that I'm a high-lethality, campaign-before-characters, no punches pulled kind of DM. So your characterization of me as keeping the low-level guys safe is absolutely false. If the pcs DO choose to face a foe, such as a dragon, who can annihilate half of the group in one breath, yeah, it may happen if the pcs don't take a smart approach.</p><p></p><p>And as far as the relevance of how long I've been running a game goes, it's relevant because I have made this style work- exactly the same style that I am discussing- literally for decades. That speaks to its viability. That is the ONLY reason it is relevant. But if you haven't had decades, or at least years, or hell, at least SOME experience with this playstyle, it means that I am experienced and qualified to speak to how it runs in play, and it's possible you're just theorycrafting.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6398304, member: 1210"] Have you read the rest of this thread? The pcs choose their challenges. There isn't a 14th-level wizard around every corner in my campaign, nor are there a bunch of well-hidden ancient dragons. The pcs choose their challenges to a great extent. But if you look around for a while, you'll probably find a lot of threads wherein I declare that I'm a high-lethality, campaign-before-characters, no punches pulled kind of DM. So your characterization of me as keeping the low-level guys safe is absolutely false. If the pcs DO choose to face a foe, such as a dragon, who can annihilate half of the group in one breath, yeah, it may happen if the pcs don't take a smart approach. And as far as the relevance of how long I've been running a game goes, it's relevant because I have made this style work- exactly the same style that I am discussing- literally for decades. That speaks to its viability. That is the ONLY reason it is relevant. But if you haven't had decades, or at least years, or hell, at least SOME experience with this playstyle, it means that I am experienced and qualified to speak to how it runs in play, and it's possible you're just theorycrafting. [/QUOTE]
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