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<blockquote data-quote="TiaxTheMighty" data-source="post: 6398433" data-attributes="member: 6781142"><p>That makes sense. However, I maintain immersion by requiring the new player to write a backstory. Now I normally require backstories in my game anyway (Half a page or so at 1st level) but a PC coming in a to a 3-4th level party might require more at my discretion. </p><p></p><p>I find that this small requirement not only retains immersion, but it also allows/forces the PCs to be more invested in their character. So the death of a character you spent time developing a personality for, building rapport with your companions and different npcs, as well as investing a big chunk of time into is punishment enough. I don't believe the PC also needs a mechanical setback. His setback should be in RP terms. Things like not immediately earning the new party's trust - not being the first one they save if another companion is also in danger at the same time, not getting preferential treatment for magic items over another party member etc...</p><p></p><p>I also like the effect this has on RP in regards to the new player vs the old party - it's much easier to introduce the party to a new pc that can hold his own (usually by introducing him during a crisis) and be useful instead of forcing the party to feel like it's on one big long escort quest.</p></blockquote><p></p>
[QUOTE="TiaxTheMighty, post: 6398433, member: 6781142"] That makes sense. However, I maintain immersion by requiring the new player to write a backstory. Now I normally require backstories in my game anyway (Half a page or so at 1st level) but a PC coming in a to a 3-4th level party might require more at my discretion. I find that this small requirement not only retains immersion, but it also allows/forces the PCs to be more invested in their character. So the death of a character you spent time developing a personality for, building rapport with your companions and different npcs, as well as investing a big chunk of time into is punishment enough. I don't believe the PC also needs a mechanical setback. His setback should be in RP terms. Things like not immediately earning the new party's trust - not being the first one they save if another companion is also in danger at the same time, not getting preferential treatment for magic items over another party member etc... I also like the effect this has on RP in regards to the new player vs the old party - it's much easier to introduce the party to a new pc that can hold his own (usually by introducing him during a crisis) and be useful instead of forcing the party to feel like it's on one big long escort quest. [/QUOTE]
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