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<blockquote data-quote="DMZ2112" data-source="post: 6414616" data-attributes="member: 78752"><p>In line with the flow of the current discussion, I tend to think that a player whose character bites the big one ought to be given the choice. Come in as a new level-appropriate recruit, with a sob story about their last party, or come in as a freshly minted 1st level adventurer, full of piss, vinegar, and extra squish. Particularly in a long-running game, I would not want to rob a player of the opportunity to start building a character from scratch again, but if they don't want to, forcing them would be cruel. That's a hard road.</p><p></p><p>I also like Hackmaster's protege system, where you can bank XP and gear toward a backup character so you don't have to start over at 1st level post-swack iron dragon; Dark Sun 2e's character tree system, where you have multiple characters with a roleplaying link who all advance at a fraction of the rate of the active character in case of cannibal halflings; and Only War's comrades, who are support PCs who can step into a full PC's shoes in the event of ork boot.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6414616, member: 78752"] In line with the flow of the current discussion, I tend to think that a player whose character bites the big one ought to be given the choice. Come in as a new level-appropriate recruit, with a sob story about their last party, or come in as a freshly minted 1st level adventurer, full of piss, vinegar, and extra squish. Particularly in a long-running game, I would not want to rob a player of the opportunity to start building a character from scratch again, but if they don't want to, forcing them would be cruel. That's a hard road. I also like Hackmaster's protege system, where you can bank XP and gear toward a backup character so you don't have to start over at 1st level post-swack iron dragon; Dark Sun 2e's character tree system, where you have multiple characters with a roleplaying link who all advance at a fraction of the rate of the active character in case of cannibal halflings; and Only War's comrades, who are support PCs who can step into a full PC's shoes in the event of ork boot. [/QUOTE]
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