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<blockquote data-quote="JiffyPopTart" data-source="post: 6415436" data-attributes="member: 4881"><p>I TOTALLY agree with everything you said here. I even agree that if I staged a high level battle versus a high powered BBEG I would include lesser creatures to round out the challenge and make the scene feel more organic.</p><p></p><p>What breaks down for me is not that the bad guy has that mix of high, medium, and low level minions. It is the fact that in those battles only the low level minions can target the low level characters, the middle level minions the middle level characters, and the BBEG only attacks the highest level characters. If you didn't do this as the GM, the low level guys are going to be dead in one round the first time they are targeted by someone of a higher power level. It seems super cheesy to me that every battle ever the high power creatures won't target the new guy, or else the new guy just has to hide all the time to avoid being targeted.</p><p></p><p>Maybe your sandbox games don't make any attempt to match encounter levels with party levels, but mine do. If I know the 3rd level party is going to go investigate a ruined tower I don't seed a beholder or demilich in the tower. I do have areas I have prewarned them about they might want to avoid until later (in my campaign there is a "Vampire's Fortress" high in the mountians the PCs are aware of) but those are not the normal.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 6415436, member: 4881"] I TOTALLY agree with everything you said here. I even agree that if I staged a high level battle versus a high powered BBEG I would include lesser creatures to round out the challenge and make the scene feel more organic. What breaks down for me is not that the bad guy has that mix of high, medium, and low level minions. It is the fact that in those battles only the low level minions can target the low level characters, the middle level minions the middle level characters, and the BBEG only attacks the highest level characters. If you didn't do this as the GM, the low level guys are going to be dead in one round the first time they are targeted by someone of a higher power level. It seems super cheesy to me that every battle ever the high power creatures won't target the new guy, or else the new guy just has to hide all the time to avoid being targeted. Maybe your sandbox games don't make any attempt to match encounter levels with party levels, but mine do. If I know the 3rd level party is going to go investigate a ruined tower I don't seed a beholder or demilich in the tower. I do have areas I have prewarned them about they might want to avoid until later (in my campaign there is a "Vampire's Fortress" high in the mountians the PCs are aware of) but those are not the normal. [/QUOTE]
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