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<blockquote data-quote="TheLordWinter" data-source="post: 4586262" data-attributes="member: 63181"><p>So I decided to try and modify the Rancid Spurt power as well, aiming for both clarity and an appropriate power level. Dazed and Weakened is a frankly awful combo for players (great for DMs though!) and so I decided to tweak it a little bit. </p><p></p><p>I would also give the flumph Immune: Poison, so that a group of flumphs wouldn't be in the least bit of danger of catching one another in their blasts. </p><p></p><p>Rancid Spurt</p><p>Close Blast 3; +2 vs. Fortitude; creatures hit by Rancid Spurt become Dazed until the end of the encounter. At the start of the flumph's turn, any non-flumph creature within 2 squares of a victim becomes weakened until the end of their next turn. Anyone making a Perception check to notice someone suffering under either effect gains a +10 Power bonus. </p><p>Special: A character hit by this power and taking a short rest must clean all of their armour thoroughly and bathe, or else this power's effect persists.</p><p></p><p>I hope this is close to the way you intended the power!</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4586262, member: 63181"] So I decided to try and modify the Rancid Spurt power as well, aiming for both clarity and an appropriate power level. Dazed and Weakened is a frankly awful combo for players (great for DMs though!) and so I decided to tweak it a little bit. I would also give the flumph Immune: Poison, so that a group of flumphs wouldn't be in the least bit of danger of catching one another in their blasts. Rancid Spurt Close Blast 3; +2 vs. Fortitude; creatures hit by Rancid Spurt become Dazed until the end of the encounter. At the start of the flumph's turn, any non-flumph creature within 2 squares of a victim becomes weakened until the end of their next turn. Anyone making a Perception check to notice someone suffering under either effect gains a +10 Power bonus. Special: A character hit by this power and taking a short rest must clean all of their armour thoroughly and bathe, or else this power's effect persists. I hope this is close to the way you intended the power! [/QUOTE]
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