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Everyone's Favorite Monster now for 4e (PEACH)
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<blockquote data-quote="King Nate" data-source="post: 4587228" data-attributes="member: 7435"><p>See if this works.</p><p></p><p><span style="font-size: 18px">Flumph</span></p><p>Level 1 (Lurker)</p><p>Tiny Aberrant Magical Beast; XP 100</p><p>Initiative +3; Senses Perception +1; dark vision</p><p>HP 24; Bloodied 12</p><p>AC 15; Fortitude 13, Reflex 15, Will 13</p><p>Resist 10 Acid; Immune Poison</p><p>Speed 1; Fly 3 (hover; maximum altitude 4)</p><p></p><p><strong>(Basic Attack) Tentacle (standard; at-will) Acid</strong></p><p>+6 vs AC; 2d4 damage +1 Ongoing Acid Damage (save ends)</p><p></p><p><strong>Rancid Spurt (standard; encounter) * Poison</strong></p><p>The Flumph makes two attacks.</p><p><strong>First Attack: </strong>Close blast 4; +2 vs Fortitude; Creatures hit with Rancid Spurt become Dazed, Weakened and gains the Rancid Aura trait. (Save ends all three) </p><p><strong>Second Attack:</strong> Burst 20 (centered on first attack target); +0 vs Fortitude; Creatures hit with the secondary attack become Weakened (save ends).</p><p></p><p><strong>Plummeting Charge (standard; recharge 4,5,6) * Acid</strong></p><p>+8 vs AC; 1d8 damage + 5 Ongoing Acid Damage (save ends). This attack does not provoke attack of opportunity from the target. </p><p>Special: The Flumph must be at least 2 squares directly above the target to use this ability. </p><p></p><p><strong>Helplessness</strong></p><p>A Flumph that is knocked Prone also becomes Helpless. </p><p>A Flumph that becomes Helpless because it was knocked Prone may either use a Standard action to make an Acrobatics Check (DC 20) or be helped by an ally (standard action for ally) to remove the Helpless condition. </p><p></p><p></p><p>Alignment: Lawful Good; Languages: Celestial, Common</p><p>Skills: Stealth +13</p><p>Str 6 (-2) Dex 17 (+3) Wis 12 (+1)</p><p>Con 12 (+1) Int 11 (0) Cha 10 (0)</p><p></p><p></p><p><strong>Rancid Aura Trait</strong></p><p>Poison, temporary trait</p><p>aura 2; creatures starting their turn inside aura become weakened (save ends). Creatures within 20 squares of a creature with the Rancid Aura Trait gain +10 to perception checks against this creature. </p><p></p><p></p><p><strong>If this looks good I can start working on Flumph Minions and Flumph Swarms!</strong></p></blockquote><p></p>
[QUOTE="King Nate, post: 4587228, member: 7435"] See if this works. [SIZE="5"]Flumph[/SIZE] Level 1 (Lurker) Tiny Aberrant Magical Beast; XP 100 Initiative +3; Senses Perception +1; dark vision HP 24; Bloodied 12 AC 15; Fortitude 13, Reflex 15, Will 13 Resist 10 Acid; Immune Poison Speed 1; Fly 3 (hover; maximum altitude 4) [B](Basic Attack) Tentacle (standard; at-will) Acid[/B] +6 vs AC; 2d4 damage +1 Ongoing Acid Damage (save ends) [B]Rancid Spurt (standard; encounter) * Poison[/B] The Flumph makes two attacks. [B]First Attack: [/B]Close blast 4; +2 vs Fortitude; Creatures hit with Rancid Spurt become Dazed, Weakened and gains the Rancid Aura trait. (Save ends all three) [B]Second Attack:[/B] Burst 20 (centered on first attack target); +0 vs Fortitude; Creatures hit with the secondary attack become Weakened (save ends). [B]Plummeting Charge (standard; recharge 4,5,6) * Acid[/B] +8 vs AC; 1d8 damage + 5 Ongoing Acid Damage (save ends). This attack does not provoke attack of opportunity from the target. Special: The Flumph must be at least 2 squares directly above the target to use this ability. [B]Helplessness[/B] A Flumph that is knocked Prone also becomes Helpless. A Flumph that becomes Helpless because it was knocked Prone may either use a Standard action to make an Acrobatics Check (DC 20) or be helped by an ally (standard action for ally) to remove the Helpless condition. Alignment: Lawful Good; Languages: Celestial, Common Skills: Stealth +13 Str 6 (-2) Dex 17 (+3) Wis 12 (+1) Con 12 (+1) Int 11 (0) Cha 10 (0) [B]Rancid Aura Trait[/B] Poison, temporary trait aura 2; creatures starting their turn inside aura become weakened (save ends). Creatures within 20 squares of a creature with the Rancid Aura Trait gain +10 to perception checks against this creature. [B]If this looks good I can start working on Flumph Minions and Flumph Swarms![/B] [/QUOTE]
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