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Everything aboot 5E looks boring.
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6005466" data-attributes="member: 40398"><p>"Magical items are part of the story, not the math." (They <em>are</em> part of the math, and pretending they're not is just a return to the ambiguities of yore.)</p><p></p><p>Rolling stats is default. Rolling hit points is an option.</p><p></p><p>Classes don't have a common AEDU structure. (Yeah I know 4e already regressed this way; I don't play or allow E classes.)</p><p></p><p>As well as various other minor regressions, which aren't worth mentioning because I'm okay with not liking 5e. I don't need the temptation to drop ~$90 on a new edition. And yeah I know 5e is all about a little bit of every edition and modularity, but why compromise when I can keep playing 4e?</p><p></p><p>Not a fan of this "flat math" stuff either, though this is the closest thing to innovation that 5e's got from what I know.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6005466, member: 40398"] "Magical items are part of the story, not the math." (They [I]are[/I] part of the math, and pretending they're not is just a return to the ambiguities of yore.) Rolling stats is default. Rolling hit points is an option. Classes don't have a common AEDU structure. (Yeah I know 4e already regressed this way; I don't play or allow E classes.) As well as various other minor regressions, which aren't worth mentioning because I'm okay with not liking 5e. I don't need the temptation to drop ~$90 on a new edition. And yeah I know 5e is all about a little bit of every edition and modularity, but why compromise when I can keep playing 4e? Not a fan of this "flat math" stuff either, though this is the closest thing to innovation that 5e's got from what I know. [/QUOTE]
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Everything aboot 5E looks boring.
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