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<blockquote data-quote="Zappo" data-source="post: 2282812" data-attributes="member: 633"><p>I have played and am playing <em>lots</em> of videogames (but then again, I'm not exactly "denouncing" them). Convincing me that Mortal Kombat or Quake make you smarter in any significant way is going to take something more. A full spoiler guide to the latest Mortal Kombat can be easily as long as a GTA3 walkthrough, but that doesn't mean anything. A lot of the complexity in modern games lies in endless variations of the same simple thing, which may be fun but is of limited educational use. For an example, try Final Fantasy X. Straight railroad with no significant choices to make, with the occasional puzzle much easier than anything you'd find in an enigmistics magazine, yet its walkthrough is several megabytes.</p><p></p><p>Gladwell hasn't picked GTA3 at random. That is one of the most freeform games in existance, along with just a few others like the Elder Scrolls series. It is hardly representative of videogames as a whole. It is ironic that one of the games that drew most fire from the media is also among the most mentally stimulating. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zappo, post: 2282812, member: 633"] I have played and am playing [i]lots[/i] of videogames (but then again, I'm not exactly "denouncing" them). Convincing me that Mortal Kombat or Quake make you smarter in any significant way is going to take something more. A full spoiler guide to the latest Mortal Kombat can be easily as long as a GTA3 walkthrough, but that doesn't mean anything. A lot of the complexity in modern games lies in endless variations of the same simple thing, which may be fun but is of limited educational use. For an example, try Final Fantasy X. Straight railroad with no significant choices to make, with the occasional puzzle much easier than anything you'd find in an enigmistics magazine, yet its walkthrough is several megabytes. Gladwell hasn't picked GTA3 at random. That is one of the most freeform games in existance, along with just a few others like the Elder Scrolls series. It is hardly representative of videogames as a whole. It is ironic that one of the games that drew most fire from the media is also among the most mentally stimulating. ;) [/QUOTE]
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