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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6374618" data-attributes="member: 6755061"><p>So, in case you were curious what the overall campaign outline looks like, here you go. Yes, it is huge. I'm taking it one adventure at a time so if it stalls at any point, I can pick it back up later. Note that while these are separated out into various eras, because we are playing the adventures in publication order (with a couple of exceptions here and there), some of these will overlap and crossover a bit, especially in the 2nd Edition era.</p><p></p><p>Note that this outline is just a basic overview and subject to change based on PC actions.</p><p></p><p>Also note, obviously, there are spoilers afoot here.</p><p></p><p>[sblock]<strong>Phase One</strong></p><p></p><p>Blackmoor</p><p></p><p><strong>Phase Two</strong></p><p></p><p>Classic Greyhawk and Known World Adventures</p><p></p><p><strong>Phase Three</strong></p><p></p><p>Dragonlance - The Third Dragon War, Gods ascend.</p><p></p><p><strong>Phase Four</strong></p><p></p><p>Time of Troubles - The new Gods have gotten out of control and have to be reined in.</p><p></p><p><strong>Phase Five</strong></p><p></p><p>Spelljammer - The Dragon Empire threatens to return for a fourth dragon war, prompting a conflict in space.</p><p></p><p><strong>Phase Six</strong></p><p></p><p>The Grand Conjunction - The Shadow Realm threatens to intrude on the mortal world.</p><p></p><p><strong>Phase Seven</strong></p><p></p><p>Timescape - As a result of the Grand Conjunction, temporal rifts begin forming that must be repaired by traveling through them into different era's of Earth's history, culminating in the 1890s and a confrontation with the Red Death.</p><p></p><p><strong>Phase Eight</strong></p><p><strong></strong></p><p>Dark Sun - The confrontation with the Red Death fails, or at least seems to, creating an alternate timeline in which the shattering of the Crystal Prison had an even more catastrophic affect on the world and magic now actively damages life.</p><p></p><p><strong>Phase Nine</strong></p><p></p><p>Greyhawk Wars - In the core timeline, meanwhile, war has erupted among the various nations.</p><p></p><p><strong>Phase Ten</strong></p><p></p><p>Wrath of the Immortals - In the core timeline, the wars among mortals escalate and are revealed to be manipulated by the Gods, with a final confrontation between deific factions at hand.</p><p></p><p><strong>Phase Eleven</strong></p><p></p><p>From the Ashes - In the aftermath of the Greyhawk Wars and Wrath of the Immortals, the world of the core timeline slowly rebuilds.</p><p></p><p><strong>Phase Twelve</strong></p><p></p><p>Council of Wyrms - Meanwhile, in the Dragon Empire, after suffering a defeat at the hands of the fledgling spelljammer crews of Earth, the Empire suffers conflicts and setbacks from within as various clans and factions attempt to usurp power from a weak new Emperor.</p><p></p><p><strong>Phase Thirteen</strong></p><p></p><p>Planescape - In the aftermath of Wrath of the Immortals, the city of Sigil is erected to allow easier travel to the realms of the Gods. Factions begin to form as mortals bring their conflicts to the divine realms.</p><p></p><p><strong>Phase Fourteen</strong></p><p></p><p>Birthright - The new kingdoms formed from the ashes of the Greyhawk Wars begin jockeying for influence, power, and territory.</p><p></p><p><strong>Phase Fifteen</strong></p><p></p><p>The Summer of Chaos - The Red Death again attempts to alter time, this time creating a second alternate timeline in which the Dragon Empire won the War of the Lance but then a magical shift caused magic to behave strangely, creating a bizarre new world.</p><p></p><p><strong>Phase Sixteen</strong></p><p></p><p>Arcane Age - In an effort to thwart the Red Death, time travelers once again travel back in time, this time to the world as it existed a few hundred years after the fall of Blackmoor.</p><p></p><p><strong>Phase Seventeen</strong></p><p></p><p>Planeshifting - Events in the planes begin to hint at a greater threat to the Gods themselves, as the modrons march and dead gods plot their return. These events culminate in a war between the various factions. There are hints of a greater conspiracy, however...</p><p></p><p><strong>Phase Eighteen</strong></p><p></p><p>Vecna! - The ancient and powerful lich Vecna is revealed to be the villain behind many recent events, using the power of the Red Death to escape the Shadow Realm and make an attempt at taking Sigil. Meanwhile, in the mortal realm, The Apocalypse Stone is discovered...</p><p></p><p><strong>Phase Nineteen</strong></p><p></p><p>Ashardalon Rises - The ancient Emperor of the Dragon Empire, the one who shattered the Crystal Prison and made Earth what it is now, plots his return.</p><p></p><p><strong>Phase Twenty</strong></p><p><strong></strong></p><p>Eberron - In the decades since first Vecna and then Ashardalon's plots were defeated, the world has changed. The warforged created during the Apocalypse Stone wars are now free, and magic has finally been fully embraced by some nations.</p><p></p><p><strong>Phase Twenty-one</strong></p><p></p><p>Red Hand of Doom - In the frontier lands, a horde of humanoids who worship dragons begins to stir.</p><p></p><p><strong>Phase Twenty-Two</strong></p><p></p><p>The Empire of Shade - A new threat emerges that utilizes the power of the Shadow Realm to corrupt magic itself.</p><p></p><p><strong>Phase Twenty-Three</strong></p><p></p><p>The Third Rise of Orcus - The demonlord Orcus sets into motion events that culminate in attempting to usurp The Raven Queen, the goddess of death who ascended at the end of the conflict with the Empire of Shade.</p><p></p><p><strong>Phase Twenty-Four</strong></p><p></p><p>Gamma World - Orcus's attempt at godhood briefly reawakens the dormant Red Death, whose mad dreams open a time rift, creating a new alternate timeline in which the shattering of the Crystal Prison resulted in a bizarre post apocalyptic world.</p><p></p><p><strong>Phase Twenty-Five</strong></p><p></p><p>The Sundering - The Red Death returns and unhinges time completely, resulting in all alternate timelines chaotically intertwining. The timelines must be set right once and for all to restore the core timeline.</p><p></p><p><strong>Phase Twenty-Six</strong></p><p></p><p>Tyranny of Dragons - The Dragon Empire returns, resulting in the Fourth Dragon War.[/sblock]</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6374618, member: 6755061"] So, in case you were curious what the overall campaign outline looks like, here you go. Yes, it is huge. I'm taking it one adventure at a time so if it stalls at any point, I can pick it back up later. Note that while these are separated out into various eras, because we are playing the adventures in publication order (with a couple of exceptions here and there), some of these will overlap and crossover a bit, especially in the 2nd Edition era. Note that this outline is just a basic overview and subject to change based on PC actions. Also note, obviously, there are spoilers afoot here. [sblock][B]Phase One[/B] Blackmoor [B]Phase Two[/B] Classic Greyhawk and Known World Adventures [B]Phase Three[/B] Dragonlance - The Third Dragon War, Gods ascend. [B]Phase Four[/B] Time of Troubles - The new Gods have gotten out of control and have to be reined in. [B]Phase Five[/B] Spelljammer - The Dragon Empire threatens to return for a fourth dragon war, prompting a conflict in space. [B]Phase Six[/B] The Grand Conjunction - The Shadow Realm threatens to intrude on the mortal world. [B]Phase Seven[/B] Timescape - As a result of the Grand Conjunction, temporal rifts begin forming that must be repaired by traveling through them into different era's of Earth's history, culminating in the 1890s and a confrontation with the Red Death. [B]Phase Eight [/B] Dark Sun - The confrontation with the Red Death fails, or at least seems to, creating an alternate timeline in which the shattering of the Crystal Prison had an even more catastrophic affect on the world and magic now actively damages life. [B]Phase Nine[/B] Greyhawk Wars - In the core timeline, meanwhile, war has erupted among the various nations. [B]Phase Ten[/B] Wrath of the Immortals - In the core timeline, the wars among mortals escalate and are revealed to be manipulated by the Gods, with a final confrontation between deific factions at hand. [B]Phase Eleven[/B] From the Ashes - In the aftermath of the Greyhawk Wars and Wrath of the Immortals, the world of the core timeline slowly rebuilds. [B]Phase Twelve[/B] Council of Wyrms - Meanwhile, in the Dragon Empire, after suffering a defeat at the hands of the fledgling spelljammer crews of Earth, the Empire suffers conflicts and setbacks from within as various clans and factions attempt to usurp power from a weak new Emperor. [B]Phase Thirteen[/B] Planescape - In the aftermath of Wrath of the Immortals, the city of Sigil is erected to allow easier travel to the realms of the Gods. Factions begin to form as mortals bring their conflicts to the divine realms. [B]Phase Fourteen[/B] Birthright - The new kingdoms formed from the ashes of the Greyhawk Wars begin jockeying for influence, power, and territory. [B]Phase Fifteen[/B] The Summer of Chaos - The Red Death again attempts to alter time, this time creating a second alternate timeline in which the Dragon Empire won the War of the Lance but then a magical shift caused magic to behave strangely, creating a bizarre new world. [B]Phase Sixteen[/B] Arcane Age - In an effort to thwart the Red Death, time travelers once again travel back in time, this time to the world as it existed a few hundred years after the fall of Blackmoor. [B]Phase Seventeen[/B] Planeshifting - Events in the planes begin to hint at a greater threat to the Gods themselves, as the modrons march and dead gods plot their return. These events culminate in a war between the various factions. There are hints of a greater conspiracy, however... [B]Phase Eighteen[/B] Vecna! - The ancient and powerful lich Vecna is revealed to be the villain behind many recent events, using the power of the Red Death to escape the Shadow Realm and make an attempt at taking Sigil. Meanwhile, in the mortal realm, The Apocalypse Stone is discovered... [B]Phase Nineteen[/B] Ashardalon Rises - The ancient Emperor of the Dragon Empire, the one who shattered the Crystal Prison and made Earth what it is now, plots his return. [B]Phase Twenty [/B] Eberron - In the decades since first Vecna and then Ashardalon's plots were defeated, the world has changed. The warforged created during the Apocalypse Stone wars are now free, and magic has finally been fully embraced by some nations. [B]Phase Twenty-one[/B] Red Hand of Doom - In the frontier lands, a horde of humanoids who worship dragons begins to stir. [B]Phase Twenty-Two[/B] The Empire of Shade - A new threat emerges that utilizes the power of the Shadow Realm to corrupt magic itself. [B]Phase Twenty-Three[/B] The Third Rise of Orcus - The demonlord Orcus sets into motion events that culminate in attempting to usurp The Raven Queen, the goddess of death who ascended at the end of the conflict with the Empire of Shade. [B]Phase Twenty-Four[/B] Gamma World - Orcus's attempt at godhood briefly reawakens the dormant Red Death, whose mad dreams open a time rift, creating a new alternate timeline in which the shattering of the Crystal Prison resulted in a bizarre post apocalyptic world. [B]Phase Twenty-Five[/B] The Sundering - The Red Death returns and unhinges time completely, resulting in all alternate timelines chaotically intertwining. The timelines must be set right once and for all to restore the core timeline. [B]Phase Twenty-Six[/B] Tyranny of Dragons - The Dragon Empire returns, resulting in the Fourth Dragon War.[/sblock] [/QUOTE]
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