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Everything wrong with the Wizard Psionics subclass
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<blockquote data-quote="DEFCON 1" data-source="post: 7863169" data-attributes="member: 7006"><p>Yeah, but as we just saw in last month's UA... we can now apparently <strong>replace</strong>.</p><p></p><p>So all you'd need is to add a Variant Class Feature that replaces 'Spellbook' with 'Psicrystal', allowing the person to put their "spells" or "disciplines" into this crystal focus and every morning you meditate to draw out the spells/disciplines you prepare for the day. And then if the spell components thing is that big of a deal... the psicrystal becomes your arcane focus and in the rarest occasions you need a component with a gold piece value... you add a Variant feature to the Mentalist that allows you to spend that amount of gold not for the actual item, but in... whatever chalk, incense, meditative or mental blah-di-blah you need to get your mind and body focused to use and cast that spell/discipline.</p><p></p><p></p><p></p><p>But this is the issue with the <em>players</em> is it not? You don't trust the players to actually select spells on theme, and thus you feel like we need a whole new class that only supplies thematically appropriate spells in its list?</p><p></p><p>While I can understand that way of thinking, I myself have never been one to go along with the idea of adding/errataing stuff to the game because some people don't have it within them to stay on target. Now if there were a whole bunch of traditional Psion abilities that weren't already in the game as arcane spells... then yeah, adding those abilities as part of a new Psion class would make all the sense in the world. But if all the features a Psion would want are already in the game as arcane spells... but the only reason to not have a psion just use them is because people are too afraid their players couldn't help themselves and would go "off-brand" and pick up non-psionic themed spells too (just because those spells were "too good" not to take)...</p><p></p><p>...that's when I just wonder "Is it really WotC's job to save players from themselves?"</p><p></p><p>If you're the DM and you want your psionic Mentalist wizard to have a curated spell list that only includes spells that could be considered psionically themed... then just do it. You don't need WotC to create entirely new things in all manner of book just so don't have to.</p><p></p><p>I have a player currently in my Eberron game who wanted an aberrant dragonmark based on time manipulation. So he's playing a Sorcerer with a subclass I created for it, and a curated spell list that only has spells in it that I was able to re-fluff as aging up / aging down / forward in time / backwards in time etc. etc. stuff. The spell list for each level is much smaller than the Sorcerer's is, but it does include spells from outside the standard Sorcerer list because they were thematically on point. And it's worked. I've never once had him throw a spell that felt "wrong" for a chronomancer because I took the time to make things thematically on point. And I didn't have to ask WotC to make it for me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7863169, member: 7006"] Yeah, but as we just saw in last month's UA... we can now apparently [B]replace[/B]. So all you'd need is to add a Variant Class Feature that replaces 'Spellbook' with 'Psicrystal', allowing the person to put their "spells" or "disciplines" into this crystal focus and every morning you meditate to draw out the spells/disciplines you prepare for the day. And then if the spell components thing is that big of a deal... the psicrystal becomes your arcane focus and in the rarest occasions you need a component with a gold piece value... you add a Variant feature to the Mentalist that allows you to spend that amount of gold not for the actual item, but in... whatever chalk, incense, meditative or mental blah-di-blah you need to get your mind and body focused to use and cast that spell/discipline. But this is the issue with the [I]players[/I] is it not? You don't trust the players to actually select spells on theme, and thus you feel like we need a whole new class that only supplies thematically appropriate spells in its list? While I can understand that way of thinking, I myself have never been one to go along with the idea of adding/errataing stuff to the game because some people don't have it within them to stay on target. Now if there were a whole bunch of traditional Psion abilities that weren't already in the game as arcane spells... then yeah, adding those abilities as part of a new Psion class would make all the sense in the world. But if all the features a Psion would want are already in the game as arcane spells... but the only reason to not have a psion just use them is because people are too afraid their players couldn't help themselves and would go "off-brand" and pick up non-psionic themed spells too (just because those spells were "too good" not to take)... ...that's when I just wonder "Is it really WotC's job to save players from themselves?" If you're the DM and you want your psionic Mentalist wizard to have a curated spell list that only includes spells that could be considered psionically themed... then just do it. You don't need WotC to create entirely new things in all manner of book just so don't have to. I have a player currently in my Eberron game who wanted an aberrant dragonmark based on time manipulation. So he's playing a Sorcerer with a subclass I created for it, and a curated spell list that only has spells in it that I was able to re-fluff as aging up / aging down / forward in time / backwards in time etc. etc. stuff. The spell list for each level is much smaller than the Sorcerer's is, but it does include spells from outside the standard Sorcerer list because they were thematically on point. And it's worked. I've never once had him throw a spell that felt "wrong" for a chronomancer because I took the time to make things thematically on point. And I didn't have to ask WotC to make it for me. [/QUOTE]
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